private void WebSocket_OnConnected(WebSocket ws) { Global.Instance.SetInitStep(InitialStep.NetworkComplete); State = ConnectionState.Connected; // 已連線,開始 Ping-Pong mPingPongThread.Dispatch(mPingPong.StartPingPong); UnityThreadHelper.Dispatcher.Dispatch(SocketConnected); // Test string.Format("[\"{0}\",{1}]", ev, data) Hashtable args = new Hashtable(); args.Add("Yihau", "!pong"); Global.Instance.Socket.SendText("test " + MiniJSON.Encode(args)); //Global.Instance.Socket.SendText(string.Format("[\"test\",{0}]", 123)); }