Example #1
0
        private void WebSocket_OnConnected(WebSocket ws)
        {
            Global.Instance.SetInitStep(InitialStep.NetworkComplete);

            State = ConnectionState.Connected;

            // 已連線,開始 Ping-Pong
            mPingPongThread.Dispatch(mPingPong.StartPingPong);

            UnityThreadHelper.Dispatcher.Dispatch(SocketConnected);

            // Test string.Format("[\"{0}\",{1}]", ev, data)
            Hashtable args = new Hashtable();

            args.Add("Yihau", "!pong");
            Global.Instance.Socket.SendText("test " + MiniJSON.Encode(args));
            //Global.Instance.Socket.SendText(string.Format("[\"test\",{0}]", 123));
        }