// Update is called once per frame void Update() { timeText.text = "Time left: " + minigame.GetRemainingTime().ToString("f1"); scoreText.text = "Score: " + minigame.GetCurrentScore().ToString(); if (q != qp.GetQuestionAsString()) { UpdateHUDQuestion(); } }
// Update is called once per frame void Update() { // Update time timeText.text = "Time left: " + minigame.GetRemainingTime().ToString("f1"); // Update score scoreText.text = "Score: " + minigame.GetCurrentScore().ToString(); if (minigame.GetQuestion() == null) { questionText.text = ""; } else if (questionText.text != minigame.GetQuestion().GetQuestion()) { UpdateQuestion(); } }