コード例 #1
0
    // Use this for initialization
    void Start()
    {
        timeText     = GameObject.Find("TimeText").GetComponent <Text>();
        scoreText    = GameObject.Find("ScoreText").GetComponent <Text>();
        questionText = GameObject.Find("HUDQuestionText").GetComponent <Text>();

        //Subclass to minigame
        minigame = GameObject.Find("BoatGame").GetComponent <BoatGame>();


        qp = GameObject.Find("QuestionPoint Easy").GetComponent <QuestionPoint>();
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        correctAnswers = 0;

        if (minigameGO != null)
        {
            minigame = minigameGO.GetComponent <MiniGameAbstract>();
        }

        aps = GetComponentsInChildren <AnswerPointTrigger>();

        GetNewQuestion();
    }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        // Use the gameobjects with these names. They must each have a Text component.
        timeText     = GameObject.Find("TimeText").GetComponent <Text>();
        scoreText    = GameObject.Find("ScoreText").GetComponent <Text>();
        questionText = GameObject.Find("HUDQuestionText").GetComponent <Text>();

        gameoverText      = GameObject.Find("GameoverText");
        endScore          = GameObject.Find("EndScore");
        timeBar           = GameObject.Find("TimeBar");
        scoreBar          = GameObject.Find("ScoreBar");
        timeTextGB        = GameObject.Find("TimeText");
        scoreTextGB       = GameObject.Find("ScoreText");
        secondTextGB      = GameObject.Find("SecondText");
        HUDQuestionTextGB = GameObject.Find("HUDQuestionText");
        crosshair         = GameObject.Find("Crosshair");

        minigame = minigameGO.GetComponent <MiniGameAbstract>();

        GameStart();
        //System.Type a = minigame.GetType();
        //print(a);
    }