// Use this for initialization void Start() { timeText = GameObject.Find("TimeText").GetComponent <Text>(); scoreText = GameObject.Find("ScoreText").GetComponent <Text>(); questionText = GameObject.Find("HUDQuestionText").GetComponent <Text>(); //Subclass to minigame minigame = GameObject.Find("BoatGame").GetComponent <BoatGame>(); qp = GameObject.Find("QuestionPoint Easy").GetComponent <QuestionPoint>(); }
// Use this for initialization void Start() { correctAnswers = 0; if (minigameGO != null) { minigame = minigameGO.GetComponent <MiniGameAbstract>(); } aps = GetComponentsInChildren <AnswerPointTrigger>(); GetNewQuestion(); }
// Use this for initialization void Start() { // Use the gameobjects with these names. They must each have a Text component. timeText = GameObject.Find("TimeText").GetComponent <Text>(); scoreText = GameObject.Find("ScoreText").GetComponent <Text>(); questionText = GameObject.Find("HUDQuestionText").GetComponent <Text>(); gameoverText = GameObject.Find("GameoverText"); endScore = GameObject.Find("EndScore"); timeBar = GameObject.Find("TimeBar"); scoreBar = GameObject.Find("ScoreBar"); timeTextGB = GameObject.Find("TimeText"); scoreTextGB = GameObject.Find("ScoreText"); secondTextGB = GameObject.Find("SecondText"); HUDQuestionTextGB = GameObject.Find("HUDQuestionText"); crosshair = GameObject.Find("Crosshair"); minigame = minigameGO.GetComponent <MiniGameAbstract>(); GameStart(); //System.Type a = minigame.GetType(); //print(a); }