/*IEnumerator Fade() { for (float f = 1f; f >= 0; f -= 0.1f) { Color c = renderer.material.color; c.a = f; renderer.material.color = c; Debug.Log("color " + c); yield return new WaitForSeconds(.1f); } } */ public void transferResources(MinerCharacter mc) { //MineCharacter mcComp = <MinerCharacter>GetComponent Debug.Log("transfer resources to " + mc.name); numGold -= 10; mc.numGoldMined +=10; }
public virtual void transferResources(MinerCharacter mc) { }