internal override void Serialize(Messages.ServerMessage Message) { base.Serialize(Message); Message.AppendInt32(Type); // subType Message.AppendInt32(OwnerID); // userid Message.AppendString(OwnerName); // username Message.AppendInt32(RarityLevel); // raritylevel Message.AppendBoolean(HaveSaddle); Message.AppendBoolean(IsMounted); Message.AppendBoolean(false); // can breed? Message.AppendBoolean(false); Message.AppendBoolean(false); Message.AppendBoolean(false); // something with breeding permissions Message.AppendInt32(0); // something to do with monster plants? Message.AppendString(""); // something to do with monster plants? }
internal override void Serialize(Messages.ServerMessage Message) { base.Serialize(Message); Habbo User = Client.GetHabbo(); Message.AppendString(User.Gender.ToLower()); Message.AppendInt32(0); // group ID Message.AppendInt32(0); // Looks like unused Message.AppendString(""); // groupName Message.AppendString(""); // botFigure Message.AppendInt32(User.AchievementPoints); }
public void AppendToMessage(Messages.ServerMessage message) { message.AppendString(Data.Key); message.AppendInt32(Data.Value); }
internal override void Serialize(Messages.ServerMessage Message) { base.Serialize(Message); Message.AppendString(Gender.ToString()); Message.AppendInt32(TimeLeft); }