public static void AddPlayer(string sender, string channel) { if (isAcceptingPlayers) { if (!PlayerList.Contains(sender)) { PlayerList.Add(sender); Program.client.SendMessage(Messages.JOINED(sender, PlayerList.Count), channel); Tools.SemiColoredWrite(ConsoleColor.Green, "[UNO] ", $"{sender} joined game."); } else { Program.client.SendMessage(Messages.ALREADY_JOINED(sender), channel); } } else { Program.client.SendMessage(Messages.ALREADY_DEALT(), channel); } }