//TODO: POPULATE THIS FOR TESTING. void LoadMessages() { message.AddMessage("Elvis is cool", null); message.AddMessage("I am cool.", null); message.AddMessage("No way, hose b.", null); message.AddMessage("Bebebebebebe", null); message.AddMessage("Bad news, beagle", null); message.SetLoop(false); message.active = true; }
//builds score/timer UI pane void BuildUI() { uiPanel = BuildBasePanel(GetBlankSpace()); AttachUIPanels(uiPanel); GameObject mess = Instantiate(messagePane); message = mess.GetComponent <MessageDisplay>(); message.SetLoop(true); RectTransform rect = message.GetComponent <RectTransform>(); rect.parent = canvas.GetComponent <RectTransform>(); rect.localPosition = new Vector3(0, 0, 0); }