//builds score/timer UI pane void BuildUI() { uiPanel = BuildBasePanel(GetBlankSpace()); AttachUIPanels(uiPanel); GameObject mess = Instantiate(messagePane); message = mess.GetComponent <MessageDisplay>(); message.SetLoop(true); RectTransform rect = message.GetComponent <RectTransform>(); rect.parent = canvas.GetComponent <RectTransform>(); rect.localPosition = new Vector3(0, 0, 0); }