コード例 #1
0
    public void RESPONSE_LOGIN(TcpPacket packet)
    {
        if (packet.header.extra == (int)EXTRA.SUCCESS)
        {
            SERVERtoCLIENT_LoginPacketData recvData = new SERVERtoCLIENT_LoginPacketData();
            recvData.Deserialize(packet);

            GameFramework.Instance.MyPlayer.Login(recvData.playerID, recvData.playerKey);
            GameFramework.Instance.MyPlayer.State = PLAYER_STATE.LOBBY;
            SceneManager.LoadScene("Lobby");
        }
        else if (packet.header.extra == (int)EXTRA.FAIL)
        {
            Debug.Log("INVALID ID & PASSWORD");

            MessageBox messageBox = UIFactory.Instance.Create(UI_ELEMENT.MESSAGE_BOX).GetComponent <MessageBox>();
            messageBox.Initialize();
            messageBox.AttachUIElement(new Vector2(0, 50), LoginSceneGUI.Instance.loginGUI);
            messageBox.SetTitle("잘못된 ID, 또는 Password 입니다.");

            messageBox.AddConfirmEventFunc(LoginGUI.Instance.Release);
        }
        else if (packet.header.extra == (int)EXTRA.OVERLAPED_LOGIN)
        {
            Debug.Log("OVERLAPED LOGIN");

            MessageBox messageBox = UIFactory.Instance.Create(UI_ELEMENT.MESSAGE_BOX).GetComponent <MessageBox>();
            messageBox.Initialize();
            messageBox.AttachUIElement(new Vector2(0, 50), LoginSceneGUI.Instance.loginGUI);
            messageBox.SetTitle("이미 접속되어 있습니다.");

            messageBox.AddConfirmEventFunc(LoginGUI.Instance.Release);
        }
    }
コード例 #2
0
    public void RESPONSE_CREATE_ROOM(TcpPacket packet)
    {
        if (packet.header.extra == (int)EXTRA.SUCCESS)
        {
            SERVERtoCLIENT_CreateRoomPacketData recvData = new SERVERtoCLIENT_CreateRoomPacketData();
            recvData.Deserialize(packet);

            //LobbyManager.Instance.Release();
            LobbySceneGUI.Instance.ChangeLobbyToRoom();

            RoomPlayer roomPlayer = RoomManager.Instance.CreateRoomPlayer(GameFramework.Instance.MyPlayer);
            roomPlayer.isLeader = true;

            Room room = RoomManager.Instance.CreateRoom(recvData.roomName, recvData.roomKey, 1);
            room.PushRoomPlayer(new RoomPlayer[] { roomPlayer });
            room.Enter();

            RoomGUI.Instance.Initialize(room);
            RoomGUI.Instance.ChangeReadyToStartButton();
        }
        else if (packet.header.extra == (int)EXTRA.FAIL)
        {
            Debug.Log("OVERLAPED ROOM NAME...");

            MessageBox messageBox = UIFactory.Instance.Create(UI_ELEMENT.MESSAGE_BOX).GetComponent <MessageBox>();
            messageBox.Initialize();
            messageBox.AttachUIElement(new Vector2(0, 50), LobbySceneGUI.Instance.lobbyGUI);
            messageBox.SetTitle("중복된 방 이름입니다.");
        }
    }
コード例 #3
0
    public void ShowGameOver()
    {
        MessageBox messageBox = UIFactory.Instance.Create(UI_ELEMENT.MESSAGE_BOX).GetComponent <MessageBox>();

        messageBox.Initialize();
        messageBox.AttachUIElement(new Vector2(0, 50), gameObject);
        messageBox.SetTitle("Game Over!", "모든 사용자의 게임이 끝날때까지 기다리십시오.");
    }
コード例 #4
0
    public void RESPONSE_ROOM_START(TcpPacket packet)
    {
        if (packet.header.extra == (int)EXTRA.SUCCESS)
        {
            SERVERtoCLIENT_RoomStartPacketData recvData = new SERVERtoCLIENT_RoomStartPacketData();
            recvData.Deserialize(packet);

            RoomManager.Instance.EnteredRoom.IsStartGame = true;
            GameFramework.Instance.EnterGameScene(recvData.gameKey);
        }
        else if (packet.header.extra == (int)EXTRA.FAIL)
        {
            MessageBox messageBox = UIFactory.Instance.Create(UI_ELEMENT.MESSAGE_BOX).GetComponent <MessageBox>();
            messageBox.Initialize();
            messageBox.AttachUIElement(new Vector2(0, 50), LobbySceneGUI.Instance.roomGUI);
            messageBox.SetTitle("모든 인원이 준비하지 않았습니다.");
        }
    }
コード例 #5
0
    public void RESPONSE_REGISTER_USER(TcpPacket packet)
    {
        if (packet.header.extra == (int)EXTRA.SUCCESS)
        {
            Debug.Log("SUCCESS REGISTER USER");
            LoginSceneGUI.Instance.ChangeRegisterToLogin();
        }
        else if (packet.header.extra == (int)EXTRA.FAIL)
        {
            Debug.Log("FAIL REGISTER USER");

            MessageBox messageBox = UIFactory.Instance.Create(UI_ELEMENT.MESSAGE_BOX).GetComponent <MessageBox>();
            messageBox.Initialize();
            messageBox.AttachUIElement(new Vector2(0, 50), LoginSceneGUI.Instance.loginGUI);
            messageBox.SetTitle("중복된 ID입니다. 다시입력하세요.");

            messageBox.AddConfirmEventFunc(RegisterGUI.Instance.Release);
        }
    }
コード例 #6
0
    public void OnEnterRoom()
    {
        // if(room.isStart) 이런 식으로 해야 할것 같은데...

        if (waitingUIText.text == "게임 중 ...")    //굉장히... 안좋아보임
        {
            MessageBox messageBox = UIFactory.Instance.Create(UI_ELEMENT.MESSAGE_BOX).GetComponent <MessageBox>();
            messageBox.Initialize();
            messageBox.AttachUIElement(new Vector2(0, 50), LobbySceneGUI.Instance.lobbyGUI);
            messageBox.SetTitle("이미 게임중인 방입니다.");

            return;
        }

        CLIENTtoSERVER_JoinRoomPacketData data = new CLIENTtoSERVER_JoinRoomPacketData();

        data.playerKey = GameFramework.Instance.MyPlayer.PlayerKey;
        data.roomKey   = roomKey;
        NetworkManager.Instance.SendCommand((int)PROTOCOL.JOIN_ROOM, (int)EXTRA.REQUEST, data);
    }
コード例 #7
0
    public void OnLeaveRoom()
    {
        SoundManager.Instance.PlayUIButtonClick();
        if (!RoomManager.Instance.MyPlayer.readyState)
        {
            CLIENTtoSERVER_LeaveRoomPacketData data = new CLIENTtoSERVER_LeaveRoomPacketData
            {
                playerKey = GameFramework.Instance.MyPlayer.PlayerKey,
                roomKey   = RoomManager.Instance.EnteredRoom.RoomKey
            };

            NetworkManager.Instance.SendCommand((int)PROTOCOL.LEAVE_ROOM, (int)EXTRA.REQUEST, data);
        }
        else
        {
            MessageBox messageBox = UIFactory.Instance.Create(UI_ELEMENT.MESSAGE_BOX).GetComponent <MessageBox>();
            messageBox.Initialize();
            messageBox.AttachUIElement(new Vector2(0, 50), LobbySceneGUI.Instance.roomGUI);
            messageBox.SetTitle("Ready를 해제하고 나가십시오.");
        }
    }