public void BuildLevelFill(bool _top) { this.Update(); // calculate the fill geometry and the resulting area if (IsDirty) { this.Fill = MeshesCustom.PolygonComplexFill(polygon, holes, _top); this.IsDirty = false; } }
public MeshGeometry3D GetDisplayMesh() { this.Update(); return(MeshesCustom.PolygonComplexFill(this.polygon, this.holes, false)); }