protected void OnEnable() { if (LineMaterial == null) { Debug.LogError("Line material cannot be null."); enabled = false; return; } lineMatInstance = new Material(LineMaterial); // Create a mesh if (stripMesh == null) { stripMesh = new Mesh(); } if (stripMeshRenderer == null) { meshRendererGameObject = new GameObject("Strip Mesh Renderer"); stripMeshRenderer = meshRendererGameObject.AddComponent <MeshRenderer>(); } stripMeshRenderer.sharedMaterial = lineMatInstance; stripMeshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; stripMeshRenderer.receiveShadows = false; stripMeshRenderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off; MeshFilter stripMeshFilter = stripMeshRenderer.EnsureComponent <MeshFilter>(); stripMeshFilter.sharedMesh = stripMesh; }