public static void glEvalMesh1(MeshMode1 mode, Int32 i1, Int32 i2) { i_OpenGL1_0.glEvalMesh1(mode, i1, i2); }
public static void EvalMesh1(MeshMode1 mode, Int32 i1, Int32 i2) { Debug.Assert(Delegates.pglEvalMesh1 != null, "pglEvalMesh1 not implemented"); Delegates.pglEvalMesh1((Int32)mode, i1, i2); CallLog("glEvalMesh1({0}, {1}, {2})", mode, i1, i2); DebugCheckErrors(); }
internal static extern void glEvalMesh1(MeshMode1 mode, Int32 i1, Int32 i2);
public void EvalMesh1(MeshMode1 mode, int i1, int i2) { gl.glEvalMesh1((int)mode, i1, i2); CheckException(); }
public static void EvalMesh1(MeshMode1 mode, int i1, int i2) { gl.glEvalMesh1((int)mode, i1, i2); }
public static extern void EvalMesh1( MeshMode1 mode, int i1, int i2 );