コード例 #1
0
        private void DelaunayRefine(int scenario)
        {
            var sw = new Stopwatch();

            sw.Start();
            Random      rng = new Random();
            BoundingBox box = new BoundingBox(0, 10, -10, 0, 0, 0);

            int size = 50;

            Geometry.Vector[] points;
            if (scenario == 1)
            {
                points = box.RandomPointsInside(rng, size);
            }
            else if (scenario == 2)
            {
                points = new Geometry.Vector[]
                {
                    new Geometry.Vector(10, -9.5),
                    new Geometry.Vector(0, -9.5),
                    new Geometry.Vector(2, -0.5),
                    new Geometry.Vector(8, -0.5)
                    //new Geometry.Vector(4.5,-0.5),
                    //new Geometry.Vector(5.5,-0.5)
                };
            }
            else
            {
                points = new Geometry.Vector[]
                {
                    new Geometry.Vector(10, -6),
                    new Geometry.Vector(10, -2),
                    new Geometry.Vector(0, -6),
                    //new Geometry.Vector(0, -6)
                };
            }
            VertexCollection   verts = new VertexCollection(points);
            MeshFaceCollection faces = Mesh.DelaunayTriangulationXY(verts);

            faces.Quadrangulate();
            faces = faces.Refine(0.5);
            //Dictionary<Vertex, MeshFace> voronoi = Mesh.VoronoiFromDelaunay(verts, faces);
            //ShapeCollection geometry = new MeshFaceCollection(voronoi.Values).ExtractFaceBoundaries();
            CurveCollection          edges    = faces.ExtractFaceBoundaries();
            VertexGeometryCollection geometry = new VertexGeometryCollection();

            foreach (var edge in edges)
            {
                var region = new PlanarRegion(edge);
                geometry.Add(region);
                region.Attributes = new GeometryAttributes(new Colour(128, 0, 255, 128));
                geometry.Add(edge);
                edge.Attributes = new GeometryAttributes(new Colour(64, 0, 0, 0));
            }
            geometry.Add(new Cloud(verts.ExtractPoints()));
            sw.Stop();
            MeshingTimeText.Text    = "Completed: " + faces.Count + " faces in " + sw.Elapsed;
            DelaunayCanvas.Geometry = geometry;
        }
コード例 #2
0
        private void VoronoiButton_Click(object sender, RoutedEventArgs e)
        {
            Random rng = null;

            if (VoronoiSeedBox.Text.IsNumeric())
            {
                int seed = int.Parse(VoronoiSeedBox.Text);
                rng = new Random(seed);
            }
            else
            {
                rng = new Random();
            }

            BoundingBox box = new BoundingBox(0, 10, -10, 0, 0, 0);

            int size = 500;

            Geometry.Vector[]             points   = box.RandomPointsInside(rng, size);
            VertexCollection              verts    = new VertexCollection(points);
            MeshFaceCollection            faces    = Mesh.DelaunayTriangulationXY(verts, null, box, false);
            Dictionary <Vertex, MeshFace> voronoi  = Mesh.VoronoiFromDelaunay(verts, faces);
            MeshFaceCollection            outFaces = new MeshFaceCollection(voronoi.Values);
            PolyLine rect = PolyLine.Rectangle(0, -10, 10, 0);

            outFaces = outFaces.TrimToPolygonXY(rect.Vertices);
            outFaces = outFaces.TrimToPolygonXY(rect.Vertices); //Test duplicate edges
            VertexGeometryCollection geometry = new VertexGeometryCollection(outFaces.ExtractFaceBoundaries());

            //ShapeCollection geometry = faces.ExtractFaceBoundaries();
            geometry.Add(new Cloud(verts.ExtractPoints()));
            VoronoiCanvas.Geometry = geometry;
        }
コード例 #3
0
ファイル: MainWindow.xaml.cs プロジェクト: lulzzz/Nucleus
        private void DelaunayButton_Click(object sender, RoutedEventArgs e)
        {
            Random      rng = new Random();
            BoundingBox box = new BoundingBox(0, 10, -10, 0, 0, 0);

            int size = 100;

            Geometry.Vector[]  points = box.RandomPointsInside(rng, size);
            VertexCollection   verts  = new VertexCollection(points);
            MeshFaceCollection faces  = Mesh.DelaunayTriangulationXY(verts);

            faces.Quadrangulate();
            //Dictionary<Vertex, MeshFace> voronoi = Mesh.VoronoiFromDelaunay(verts, faces);
            //ShapeCollection geometry = new MeshFaceCollection(voronoi.Values).ExtractFaceBoundaries();
            CurveCollection          edges    = faces.ExtractFaceBoundaries();
            VertexGeometryCollection geometry = new VertexGeometryCollection();

            foreach (var edge in edges)
            {
                var region = new PlanarRegion(edge);
                geometry.Add(region);
                region.Attributes = new GeometryAttributes(new Colour(128, 0, 255, 128));
                geometry.Add(edge);
                edge.Attributes = new GeometryAttributes(new Colour(64, 0, 0, 0));
            }
            geometry.Add(new Cloud(verts.ExtractPoints()));
            DelaunayCanvas.Geometry = geometry;
        }
コード例 #4
0
 /// <summary>
 /// Generate edge division structures for the specified collection
 /// of mesh faces
 /// </summary>
 /// <param name="faces"></param>
 public void GenerateForFaces(MeshFaceCollection faces)
 {
     foreach (MeshFace face in faces)
     {
         for (int i = 0; i < face.Count; i++)
         {
             string edgeID = MeshDivisionEdge.IDFor(face, i);
             if (!Contains(edgeID))
             {
                 Add(new MeshDivisionEdge(face, i));
             }
         }
     }
 }
コード例 #5
0
        private void AnalysisMeshButton_Click(object sender, RoutedEventArgs e)
        {
            Random      rng = new Random();
            BoundingBox box = new BoundingBox(1, 9, -9, -1, 0, 0);

            int size = 100;
            //Geometry.Vector[] points = box.RandomPointsInside(rng, size);
            //VertexCollection verts = new VertexCollection(points);

            VertexCollection verts = new VertexCollection();
            //verts.Add(new Vertex(1, -1));
            int divs = 5;

            for (int i = 0; i <= divs; i++)
            {
                for (int j = 0; j <= divs; j++)
                {
                    Geometry.Vector pt = new Geometry.Vector(box.X.ValueAt(((double)i) / divs), box.Y.ValueAt(((double)j) / divs));
                    verts.Add(new Vertex(pt));
                }
            }

            MeshFaceCollection faces = Mesh.DelaunayTriangulationXY(verts);

            faces.Quadrangulate();
            //Dictionary<Vertex, MeshFace> voronoi = Mesh.VoronoiFromDelaunay(verts, faces);
            //ShapeCollection geometry = new MeshFaceCollection(voronoi.Values).ExtractFaceBoundaries();
            CurveCollection          edges    = faces.ExtractFaceBoundaries();
            VertexGeometryCollection geometry = new VertexGeometryCollection();

            foreach (var edge in edges)
            {
                var region = new PlanarRegion(edge);
                geometry.Add(region);
                region.Attributes = new GeometryAttributes(new Colour(128, 0, 255, 128));
                geometry.Add(edge);
                edge.Attributes = new GeometryAttributes(new Colour(64, 0, 0, 0));
            }
            geometry.Add(new Cloud(verts.ExtractPoints()));
            DelaunayCanvas.Geometry = geometry;
        }
コード例 #6
0
        public override bool Execute(ExecutionInfo exInfo = null)
        {
            Beams = new LinearElementCollection();
            VertexCollection   verts = new VertexCollection(SupportPoints);
            MeshFaceCollection faces = Mesh.DelaunayTriangulationXY(verts);

            if (Perimeter != null)
            {
                faces.CullOutsideXY(Perimeter);
            }
            faces.Quadrangulate();
            IList <MeshEdge> edges = faces.ExtractUniqueEdges();

            foreach (MeshEdge mE in edges)
            {
                LinearElement lEl = Model.Create.LinearElement(mE.ToLine(), exInfo);
                lEl.Family = BeamSection;
                Beams.Add(lEl);
            }
            PanelBoundaries = faces.ExtractFaceBoundaries();
            return(true);
        }
コード例 #7
0
        public static TimeSpan DelaunayTest(int size)
        {
            Stopwatch   sw  = new Stopwatch();
            Random      rng = new Random();
            BoundingBox box = new BoundingBox(0, 100, 0, 100, 0, 100);

            Vector[]         points = box.RandomPointsInside(rng, size);
            VertexCollection verts  = new VertexCollection(points);

            sw.Start();
            MeshFaceCollection faces = Mesh.DelaunayTriangulationXY(verts);

            sw.Stop();

            Stopwatch sw2 = new Stopwatch();

            sw2.Start();
            Mesh.VoronoiFromDelaunay(verts, faces);
            sw2.Stop();

            Core.Print("Triangulation: " + sw.Elapsed.ToString() + " " + faces.Count + " Tris, Voronoi: " + sw2.Elapsed.ToString());
            return(sw.Elapsed);
        }
コード例 #8
0
 /// <summary>
 /// Initialise a collection of MeshDivisionEdges generated from the specified
 /// face collection.
 /// </summary>
 /// <param name="generateFrom"></param>
 public MeshDivisionEdgeCollection(MeshFaceCollection generateFrom)
 {
     GenerateForFaces(generateFrom);
 }
コード例 #9
0
        public GeometryVisualiserDialog(object visualise) : this()
        {
            VertexGeometryCollection geometry = new VertexGeometryCollection();


            if (_StorePath.Exists)
            {
                try
                {
                    Stream stream = new FileStream(_StorePath,
                                                   FileMode.Open,
                                                   FileAccess.Read,
                                                   FileShare.Read);
                    stream.Seek(0, SeekOrigin.Begin);

                    IFormatter formatter = new BinaryFormatter();
                    formatter.Binder = new CustomSerializationBinder();
                    var storedGeo = formatter.Deserialize(stream) as VertexGeometryCollection;
                    stream.Close();

                    if (storedGeo != null)
                    {
                        geometry.AddRange(storedGeo);
                    }
                }
                catch { }
            }

            if (visualise is MeshFace)
            {
                visualise = new MeshFaceCollection((MeshFace)visualise);
            }
            //else if (visualise is Mesh) visualise = ((Mesh)visualise).Faces;

            if (visualise is IList <VertexGeometry> )
            {
                geometry.TryAddRange((IList <VertexGeometry>)visualise);
            }
            else if (visualise is IList <Curve> )
            {
                geometry.TryAddRange((IList <Curve>)visualise);
            }
            else if (visualise is IList <PlanarRegion> )
            {
                geometry.TryAddRange((IList <PlanarRegion>)visualise);
            }
            else if (visualise is VertexGeometry)
            {
                geometry.TryAdd((VertexGeometry)visualise);
            }
            else if (visualise is MeshFaceCollection)
            {
                var             faces = (MeshFaceCollection)visualise;
                CurveCollection edges = faces.ExtractFaceBoundaries();
                foreach (var edge in edges)
                {
                    var region = new PlanarRegion(edge);
                    geometry.Add(region);
                    region.Attributes = new GeometryAttributes(new Colour(128, 0, 255, 128));
                    geometry.Add(edge);
                    edge.Attributes = new GeometryAttributes(new Colour(64, 0, 0, 0));
                }
            }
            else if (visualise is IList <Vertex> )
            {
                var verts = (IList <Vertex>)visualise;
                var cloud = new Cloud(verts.GetPositions());
                geometry.Add(cloud);
            }
            else if (visualise is IList <Geometry.Vector> )
            {
                var v     = (IList <Geometry.Vector>)visualise;
                var cloud = new Cloud(v);
                geometry.Add(cloud);
            }
            else if (visualise is MeshDivisionEdge)
            {
                var mDE  = (MeshDivisionEdge)visualise;
                var line = new Geometry.Line(mDE.Start, mDE.End);
                geometry.Add(line);
                if (mDE.Vertices != null && mDE.Vertices.Count > 0)
                {
                    var cloud = new Cloud(mDE.Vertices.GetPositions());
                    geometry.Add(cloud);
                }
            }
            else if (visualise is IList <MeshDivisionEdge> )
            {
                foreach (var mDC in (IList <MeshDivisionEdge>)visualise)
                {
                    var mDE  = (MeshDivisionEdge)visualise;
                    var line = new Geometry.Line(mDE.Start, mDE.End);
                    geometry.Add(line);
                    if (mDE.Vertices != null && mDE.Vertices.Count > 0)
                    {
                        var cloud = new Cloud(mDE.Vertices.GetPositions());
                        geometry.Add(cloud);
                    }
                }
            }
            else if (visualise is IWidePath)
            {
                IWidePath path = (IWidePath)visualise;
                AddWidePath(geometry, path);
            }
            else if (visualise is IList <IWidePath> )
            {
                foreach (var path in (IList <IWidePath>)visualise)
                {
                    AddWidePath(geometry, path);
                }
            }
            // TODO: Convert other types to vertexgeometry


            BoundingBox bBox = geometry.BoundingBox;

            /*MinX.Text = bBox.MinX.ToString();
            *  MaxX.Text = bBox.MaxX.ToString();
            *  MinY.Text = bBox.MinY.ToString();
            *  MaxY.Text = bBox.MaxY.ToString();*/

            Canvas.CurveThickness = 0.005 * bBox.SizeVector.Magnitude();
            Canvas.PointDiameter  = 0.01 * bBox.SizeVector.Magnitude();
            Canvas.DefaultBrush   = new SolidColorBrush(Color.FromArgb(128, 0, 0, 0));
            //Canvas.FillBrush = new SolidColorBrush(Color.FromArgb(64, 0, 0, 0));
            Canvas.Geometry = geometry;

            /*var xDivs = bBox.X.ReasonableDivisions(10);
             * var yDivs = bBox.Y.ReasonableDivisions(10);
             *
             * foreach (double x in xDivs)
             * {
             *  var line = new Geometry.Line(x, bBox.MinY - 10, x, bBox.MaxY + 10);
             *  line.Attributes = new GeometryAttributes(Rendering.Colour.Green, 0.1);
             *  Canvas.AddContents(line);
             * }*/
        }