DMesh3 BuildPlanarMesh(bool bPreservePolygon) { DMesh3 planarMesh = new DMesh3(); Vector2d center = CurveUtils2.CentroidVtx(Loop.Vertices); int center_id = planarMesh.AppendVertex(new Vector3d(center.x, center.y, 0)); int prev_id = -1; int first_id = -1; foreach (Vector2d v in Loop.Vertices) { int next_id = planarMesh.AppendVertex(new Vector3d(v.x, v.y, Thickness)); if (prev_id > 0) { planarMesh.AppendTriangle(center_id, prev_id, next_id); prev_id = next_id; } else { first_id = next_id; prev_id = next_id; } } planarMesh.AppendTriangle(center_id, prev_id, first_id); if (ReverseOrientation) { planarMesh.ReverseOrientation(); } Debug.Assert(planarMesh.CheckValidity()); double edge_len = (TargetEdgeLength == 0) ? Loop.AverageEdgeLength : TargetEdgeLength; Remesher r = new Remesher(planarMesh); r.SetTargetEdgeLength(edge_len); r.SmoothSpeedT = 1.0f; if (bPreservePolygon) { MeshConstraintUtil.FixAllBoundaryEdges(r); } else { MeshConstraintUtil.PreserveBoundaryLoops(r); } for (int k = 0; k < 20; ++k) { r.BasicRemeshPass(); } return(planarMesh); }
protected override void SolveInstance(IGH_DataAccess DA) { DMesh3_goo dMsh_goo = null; int numF = 0; bool fixB = false; bool projBack = false; DA.GetData(0, ref dMsh_goo); DA.GetData(1, ref numF); DA.GetData(2, ref fixB); DA.GetData(3, ref projBack); DMesh3 dMsh_copy = new DMesh3(dMsh_goo.Value); Reducer r = new Reducer(dMsh_copy); if (fixB) { r.SetExternalConstraints(new MeshConstraints()); MeshConstraintUtil.PreserveBoundaryLoops(r.Constraints, dMsh_copy); } if (projBack) { DMeshAABBTree3 tree = new DMeshAABBTree3(new DMesh3(dMsh_copy)); tree.Build(); MeshProjectionTarget target = new MeshProjectionTarget(tree.Mesh, tree); r.SetProjectionTarget(target); } r.ReduceToTriangleCount(numF); bool isValid = dMsh_copy.CheckValidity(); if (!isValid) { this.AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Mesh seems to have been corrupted during reduction. Please check..."); } DA.SetData(0, dMsh_copy); }
protected virtual DMesh3 compute_standard() { DMesh3 sourceMesh = MeshSource.GetDMeshUnsafe(); ISpatial sourceSpatial = MeshSource.GetSpatial(); DMesh3 meshIn = new DMesh3(sourceMesh); RemesherPro remesh = new RemesherPro(meshIn); //Remesher remesh = new Remesher(meshIn); remesh.SetTargetEdgeLength(TargetEdgeLength); remesh.PreventNormalFlips = this.PreventNormalFlips; remesh.EnableFlips = this.EnableFlips; remesh.EnableSplits = this.EnableSplits; remesh.EnableCollapses = this.EnableCollapses; remesh.EnableSmoothing = this.EnableSmoothing; remesh.SmoothSpeedT = this.SmoothingSpeed; if (ReprojectToInput) { MeshProjectionTarget target = new MeshProjectionTarget(sourceMesh, sourceSpatial); remesh.SetProjectionTarget(target); } // if we are preserving creases, this will also automatically constrain boundary // edges boundary loops/spans. if (preserve_creases) { if (remesh.Constraints == null) { remesh.SetExternalConstraints(new MeshConstraints()); } MeshTopology topo = new MeshTopology(meshIn); topo.CreaseAngle = this.CreaseAngle; topo.AddRemeshConstraints(remesh.Constraints); // replace boundary edge constraints if we want other behaviors if (BoundaryMode == BoundaryModes.FixedBoundaries) { MeshConstraintUtil.FixEdges(remesh.Constraints, meshIn, topo.BoundaryEdges); } } else if (sourceMesh.CachedIsClosed == false) { if (remesh.Constraints == null) { remesh.SetExternalConstraints(new MeshConstraints()); } if (BoundaryMode == BoundaryModes.FreeBoundaries) { MeshConstraintUtil.PreserveBoundaryLoops(remesh.Constraints, meshIn); } else if (BoundaryMode == BoundaryModes.FixedBoundaries) { MeshConstraintUtil.FixAllBoundaryEdges(remesh.Constraints, meshIn); } else if (BoundaryMode == BoundaryModes.ConstrainedBoundaries) { MeshConstraintUtil.FixAllBoundaryEdges_AllowSplit(remesh.Constraints, meshIn, 0); } } remesh.Progress = new ProgressCancel(is_invalidated); remesh.FastestRemesh(RemeshRounds, true); //for (int k = 0; k < RemeshRounds; ++k) // remesh.BasicRemeshPass(); // free boundary remesh can leave sliver triangles around the border. clean that up. if (sourceMesh.CachedIsClosed == false && BoundaryMode == BoundaryModes.FreeBoundaries) { MeshEditor.RemoveFinTriangles(meshIn, (mesh, tid) => { Index3i tv = mesh.GetTriangle(tid); return(MathUtil.AspectRatio(mesh.GetVertex(tv.a), mesh.GetVertex(tv.b), mesh.GetVertex(tv.c)) > 2); }); } if (is_invalidated()) { return(null); } return(meshIn); }
protected override void SolveInstance(IGH_DataAccess DA) { DMesh3_goo dMsh_goo = null; List <Point3d> points = new List <Point3d>(); double targetL = 0; int numI = 0; int fixB = 0; bool projBack = false; double smooth = 0; DA.GetData(0, ref dMsh_goo); DA.GetDataList(2, points); DA.GetData(1, ref targetL); DA.GetData(6, ref numI); DA.GetData(3, ref fixB); DA.GetData(5, ref projBack); DA.GetData(7, ref smooth); List <EdgeConstraint_goo> edgeC = new List <EdgeConstraint_goo>(); DA.GetDataList(4, edgeC); DMesh3 dMsh_copy = new DMesh3(dMsh_goo.Value); Remesher r = new Remesher(dMsh_copy); r.PreventNormalFlips = true; r.SetTargetEdgeLength(targetL); r.SmoothSpeedT = smooth; if (fixB == 2) { MeshConstraintUtil.FixAllBoundaryEdges(r); } else if (fixB == 1) { MeshConstraintUtil.PreserveBoundaryLoops(r); } else { r.SetExternalConstraints(new MeshConstraints()); } if (edgeC.Count > 0) { for (int i = 0; i < edgeC.Count; i++) { var tempEC = edgeC[i]; IProjectionTarget target = new DCurveProjectionTarget(tempEC.crv); for (int j = 0; j < tempEC.edges.Length; j++) { tempEC.constraint.Target = target; r.Constraints.SetOrUpdateEdgeConstraint(tempEC.edges[j], tempEC.constraint); } for (int j = 0; j < tempEC.vertices.Length; j++) { if (tempEC.PinVerts) { r.Constraints.SetOrUpdateVertexConstraint(tempEC.vertices[j], VertexConstraint.Pinned); } else { r.Constraints.SetOrUpdateVertexConstraint(tempEC.vertices[j], new VertexConstraint(target)); } } } } if (points.Count > 0) { DMeshAABBTree3 mshAABB = new DMeshAABBTree3(dMsh_copy, true); var v3pts = points.Select(pt => pt.ToVec3d()); foreach (var p in v3pts) { int id = mshAABB.FindNearestVertex(p, 0.1); if (id != -1) { r.Constraints.SetOrUpdateVertexConstraint(id, VertexConstraint.Pinned); } } } if (projBack) { r.SetProjectionTarget(MeshProjectionTarget.Auto(dMsh_goo.Value)); } for (int k = 0; k < numI; ++k) { r.BasicRemeshPass(); } bool isValid = dMsh_copy.CheckValidity(); if (!isValid) { this.AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Mesh seems to have been corrupted during remeshing. Please check..."); } DA.SetData(0, dMsh_copy); }
protected virtual DMesh3 compute_sharp_edge_flow() { DMesh3 sourceMesh = MeshSource.GetDMeshUnsafe(); ISpatial inputSpatial = MeshSource.GetSpatial(); DMesh3 targetMesh = TargetSource.GetDMeshUnsafe(); ISpatial targetSpatial = TargetSource.GetSpatial(); DMesh3 meshIn = new DMesh3(sourceMesh); if (is_invalidated()) { return(null); } RemesherPro remesher = new RemesherPro(meshIn); remesher.SetTargetEdgeLength(TargetEdgeLength); remesher.PreventNormalFlips = this.PreventNormalFlips; remesher.EnableFlips = this.EnableFlips; remesher.EnableSplits = this.EnableSplits; remesher.EnableCollapses = this.EnableCollapses; remesher.EnableSmoothing = this.EnableSmoothing; remesher.SmoothSpeedT = this.SmoothingSpeed; TransformedMeshProjectionTarget target = new TransformedMeshProjectionTarget(targetMesh, targetSpatial) { SourceToTargetXForm = source_to_target, TargetToSourceXForm = target_to_source }; remesher.SetProjectionTarget(target); if (sourceMesh.CachedIsClosed == false) { if (remesher.Constraints == null) { remesher.SetExternalConstraints(new MeshConstraints()); } if (BoundaryMode == BoundaryModes.FreeBoundaries) { MeshConstraintUtil.PreserveBoundaryLoops(remesher.Constraints, meshIn); } else if (BoundaryMode == BoundaryModes.FixedBoundaries) { MeshConstraintUtil.FixAllBoundaryEdges(remesher.Constraints, meshIn); } else if (BoundaryMode == BoundaryModes.ConstrainedBoundaries) { MeshConstraintUtil.FixAllBoundaryEdges_AllowSplit(remesher.Constraints, meshIn, 0); } } if (is_invalidated()) { return(null); } remesher.Progress = new ProgressCancel(is_invalidated); remesher.SharpEdgeReprojectionRemesh(RemeshRounds, ProjectionRounds); if (is_invalidated()) { return(null); } return(meshIn); }
protected override void SolveInstance(IGH_DataAccess DA) { Mesh m = DA.Fetch <Mesh>("Mesh"); bool fixEdges = DA.Fetch <bool>("FixEdges"); double l = DA.Fetch <double>("EdgeLength"); int iterations = DA.Fetch <int>("Iterations"); List <Point3d> fixPt = DA.FetchList <Point3d>("FixPt"); bool project = DA.Fetch <bool>("Project"); bool loops = DA.Fetch <bool>("Loops"); Mesh mesh = m.DuplicateMesh(); mesh.Faces.ConvertQuadsToTriangles(); double len = (l == 0) ? mesh.GetBoundingBox(false).Diagonal.Length * 0.1 : l; //r.PreventNormalFlips = true; List <int> ids = new List <int>(); Point3d[] pts = mesh.Vertices.ToPoint3dArray(); foreach (Point3d p in fixPt) { ids.Add(NGonsCore.PointUtil.ClosestPoint(p, pts)); } DMesh3 dmesh = mesh.ToDMesh3(); Remesher r = new Remesher(dmesh); r.Precompute(); r.SetTargetEdgeLength(len); r.SmoothSpeedT = 0.5; if (project) { r.SetProjectionTarget(MeshProjectionTarget.Auto(dmesh)); } r.EnableFlips = r.EnableSplits = r.EnableCollapses = true; r.EnableSmoothing = true; MeshConstraints cons = new MeshConstraints(); if (ids.Count > 0) { foreach (int id in ids) { //cons.SetOrUpdateVertexConstraint(id, new VertexConstraint(true, 1)); cons.SetOrUpdateVertexConstraint(id, VertexConstraint.Pinned); } } r.SetExternalConstraints(cons); r.Precompute(); if (fixEdges) { //r.SetExternalConstraints(new MeshConstraints()); MeshConstraintUtil.FixAllBoundaryEdges(r); MeshConstraintUtil.FixAllBoundaryEdges_AllowSplit(cons, dmesh, 0); //MeshConstraintUtil.FixAllBoundaryEdges_AllowCollapse(cons, dmesh, 0); } if (loops) { MeshConstraintUtil.PreserveBoundaryLoops(r); //project to edge //MeshConstraintUtil.PreserveBoundaryLoops(cons,dmesh);//project to edge } r.SetExternalConstraints(cons); for (int k = 0; k < iterations; ++k) { r.BasicRemeshPass(); } //output if (ids.Count > 0 && !fixEdges) { this.Message = "Vertices"; } else if (ids.Count == 0 && fixEdges) { this.Message = "Edges"; } else if (ids.Count > 0 && fixEdges) { this.Message = "Vertices + Edges"; } else { this.Message = ""; } dmesh = new DMesh3(dmesh, true); Mesh rmesh = dmesh.ToRhinoMesh(); if (loops) { Mesh mesh_ = rmesh.DuplicateMesh(); Rhino.IndexPair[] closestEdges = new Rhino.IndexPair[fixPt.Count]; int counter = 0; foreach (Point3d p in fixPt) { double[] d = new double[rmesh.TopologyEdges.Count]; int[] eid = new int[rmesh.TopologyEdges.Count]; for (int i = 0; i < rmesh.TopologyEdges.Count; i++) { if (rmesh.TopologyEdges.GetConnectedFaces(i).Length == 1) { Line line = rmesh.TopologyEdges.EdgeLine(i); line.ClosestPoint(p, true); d[i] = line.ClosestPoint(p, true).DistanceToSquared(p); //line.From.DistanceToSquared(p) + line.To.DistanceToSquared(p); } else { d[i] = 99999; } eid[i] = i; } Array.Sort(d, eid); closestEdges[counter++] = rmesh.TopologyEdges.GetTopologyVertices(eid[0]); } for (int i = 0; i < fixPt.Count; i++) { mesh_.Vertices.Add(fixPt[i]); mesh_.Faces.AddFace(rmesh.Vertices.Count + i, closestEdges[i].I, closestEdges[i].J); } rmesh = mesh_; } rmesh.UnifyNormals(); rmesh.RebuildNormals(); // rmesh.UnifyNormals(); DA.SetData(0, rmesh); }