protected void generate(float fDiameter, float fHeight, float fWallThickness, float fBaseThickness) { base.reset_holes(); CappedCylinderGenerator outer_cylgen = new CappedCylinderGenerator() { BaseRadius = fDiameter / 2, TopRadius = fDiameter / 2, Height = fHeight + 10, Slices = 60, Clockwise = true }; DMesh3 outer_mesh = outer_cylgen.Generate().MakeDMesh(); float fInnerDiam = fDiameter - 2 * fWallThickness; CappedCylinderGenerator inner_cylgen = new CappedCylinderGenerator() { BaseRadius = fInnerDiam / 2, TopRadius = fInnerDiam / 2, Height = fHeight + 10, Slices = 60, Clockwise = false }; DMesh3 inner_mesh = inner_cylgen.Generate().MakeDMesh(); MeshTransforms.Translate(inner_mesh, fBaseThickness * Vector3d.AxisY); DMesh3[] meshes = new DMesh3[2] { outer_mesh, inner_mesh }; foreach (DMesh3 mesh in meshes) { Remesher r = new Remesher(mesh); r.SetTargetEdgeLength(TargetEdgeLength); r.SmoothSpeedT = 0.5f; r.SetExternalConstraints(new MeshConstraints()); MeshConstraintUtil.FixAllGroupBoundaryEdges(r.Constraints, mesh, true); r.SetProjectionTarget(MeshProjectionTarget.Auto(mesh)); for (int k = 0; k < 10; ++k) { r.BasicRemeshPass(); } } Vector3d vCutPos = new Vector3d(0, fHeight, 0); Vector3d vCutNormal = Vector3d.AxisY; foreach (DMesh3 mesh in meshes) { MeshPlaneCut cut = new MeshPlaneCut(mesh, new Vector3d(0, fHeight, 0), Vector3d.AxisY); cut.Cut(); } base.set_output_meshes(inner_mesh, outer_mesh); }