public static void Init(Menu MenuParent) { MenuSettingQ = MenuParent.AddSubMenu("Q:", "SettingsQ"); { string[] strQ = new string[1000 / 250]; for (var i = 250; i <= 1000; i += 250) { strQ[i / 250 - 1] = i + " ms. "; } MenuSettingQ.Add("Settings.Q.VisibleDelay", new ComboBox("Instatly Visible Enemy Cast Delay:", 2, strQ)); MenuSettingQ.Add("Settings.Q.CastDelay", new ComboBox("Humanizer Cast Delay [Lane / Combo]", 2, strQ)); } MenuSettingE = MenuParent.AddSubMenu("E:", "SettingsE"); { string[] strE = new string[1000 / 250]; for (var i = 250; i <= 1000; i += 250) { strE[i / 250 - 1] = i + " ms. "; } MenuSettingE.Add("Settings.E.VisibleDelay", new ComboBox("Instatly Visible Enemy Cast Delay:", 2, strE)); MenuSettingE.Add("Settings.E.Auto", new ComboBox("Auto-Use (If can stun enemy)", 1, "Off", "On")); } MenuFlame = MenuParent.AddSubMenu("Flame", "Flame"); MenuFlame.Add("Flame.Laugh", new ComboBox("After Kill:", 4, "Off", "Joke", "Taunt", "Laugh", "Random")); MenuFlame.Add("Flame.Ctrl6", new ComboBox("After Kill: Show Champion Point Icon (Ctrl + 6)", 0, "Off", "On")); Modes.ModeJump.Init(MenuParent); }
static void LoadDefaultSettingsQ() { string[] str = new string[1000 / 250]; for (var i = 250; i <= 1000; i += 250) { str[i / 250 - 1] = i + " ms. "; } MenuSettingQ.Item("Settings.Q.VisibleDelay").SetValue(new StringList(str, 0)); MenuSettingQ.Item("Settings.Q.CastDelay").SetValue(new StringList(str, 0)); }
static void LoadDefaultSettingsQ() { string[] strQ = new string[1000 / 250]; //for (var i = 250; i <= 1000; i += 250) //{ // str[i / 250 - 1] = i + " ms. "; //} for (float i = 250; i <= 1000; i += 250) { strQ[(int)(i / 250 - 1)] = (i / 100) + " sec. "; } MenuSettingQ.Item("Settings.SpellCast.VisibleDelay").SetValue(new StringList(strQ, 2)); //MenuSettingQ.Item("Settings.SpellCast.Clone").SetValue(new StringList(new[] {"Off", "Cast Q", "Cast W", "Cast E"}, 3)); }