void Awake() { instance = this; inputs = GetComponent <PlayerInputs>(); moviments = GetComponent <PlayerMoviments>(); animations = GetComponent <PlayerAnimations>(); data = GetComponent <PlayerData>(); rgdb = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { playerMoviments = GameObject.Find("PlayerMoviments"); savePositions = playerMoviments.GetComponent <PlayerMoviments>(); player = new Player(); player.direction = new Vector2(1, 0); player.inLine = true; player.acceleration = 2; player.points = 0; player.bonus = 0; }
void Start() { notHaveMovments = true; positionPlayerModify = new List <Vector3> (); i = 0; speed = 10; playerMoviments = GameObject.Find("PlayerMoviments"); if (playerMoviments != null) { savePositions = playerMoviments.GetComponent <PlayerMoviments>(); notHaveMovments = false; } positionPlayerModify.Clear(); if (!notHaveMovments) { positionsPlayer = savePositions.PositionsMoviments; foreach (Vector3 a in positionsPlayer) { positionPlayerModify.Add(new Vector3(a.x * 0.2f, a.y * 0.2f)); } } }