// Update is called once per frame void Update() { int cx = nowNumber % Standard[0][0]; int cy = nowNumber / Standard[0][0]; int old = nowNumber; float tx = cursorTexture.pixelInset.x; float ty = cursorTexture.pixelInset.y; if (inputManger.StickLR == 1 && cx < Standard[0][0] - 1 && nowNumber + 1 < total) { nowNumber++; tx += Standard[0][1]; } if (inputManger.StickLR == -1 && cx > 0) { nowNumber--; tx -= Standard[0][1]; } if (inputManger.StickUD == 1 && cy < Standard[1][0] - 1 && nowNumber + Standard[0][0] < total) { nowNumber += Standard[0][0]; ty += Standard[1][1]; } if (inputManger.StickUD == -1 && cy > 0) { nowNumber -= Standard[0][0]; ty -= Standard[1][1]; } if (inputManger.DecisionButton == 1) { CallButtonEvent callButtonEvent = new CallButtonEvent(menu.ButtonEvent); callButtonEvent(nowNumber); } if (inputManger.CancelButton == 1) { menu.CancelEvent(); } ChangeCategory(); if (old != nowNumber) { cursorTexture.pixelInset = new Rect(tx, ty, cursorTexture.pixelInset.width, cursorTexture.pixelInset.height); menu.ButtonOver(); } }