// Use this for initialization void Start() { start = new GameObject(); MenuFloatingDisplay startDisp = start.AddComponent <MenuFloatingDisplay>(); startDisp.setDisplay("Start Game"); BoxCollider startCol = start.gameObject.AddComponent <BoxCollider>(); startCol.size = new Vector3(4, 1, 1); exit = new GameObject(); MenuFloatingDisplay exitDisp = exit.AddComponent <MenuFloatingDisplay>(); exitDisp.setDisplay("Exit Game"); BoxCollider exitCol = exit.gameObject.AddComponent <BoxCollider>(); exit.transform.position = 2f * -Vector3.up; exitCol.size = new Vector3(4, 1, 1); music = gameObject.GetComponent <AudioClip>(); music = Resources.Load <AudioClip>("bensound-epic"); AudioSource musicSource = gameObject.GetComponent <AudioSource>(); musicSource = gameObject.AddComponent <AudioSource>(); musicSource.clip = music; musicSource.pitch = .5f; musicSource.loop = true; musicSource.Play(0); }
// Use this for initialization void Start() { start = new GameObject(); MenuFloatingDisplay startDisp = start.AddComponent <MenuFloatingDisplay>(); startDisp.setDisplay("Start Game"); BoxCollider startCol = start.gameObject.AddComponent <BoxCollider>(); startCol.size = new Vector3(4, 1, 1); exit = new GameObject(); MenuFloatingDisplay exitDisp = exit.AddComponent <MenuFloatingDisplay>(); exitDisp.setDisplay("Exit Game"); BoxCollider exitCol = exit.gameObject.AddComponent <BoxCollider>(); exit.transform.position = 2f * -Vector3.up; exitCol.size = new Vector3(4, 1, 1); }