// Use this for initialization
    void Start()
    {
        start = new GameObject();
        MenuFloatingDisplay startDisp = start.AddComponent <MenuFloatingDisplay>();

        startDisp.setDisplay("Start Game");
        BoxCollider startCol = start.gameObject.AddComponent <BoxCollider>();

        startCol.size = new Vector3(4, 1, 1);

        exit = new GameObject();
        MenuFloatingDisplay exitDisp = exit.AddComponent <MenuFloatingDisplay>();

        exitDisp.setDisplay("Exit Game");
        BoxCollider exitCol = exit.gameObject.AddComponent <BoxCollider>();

        exit.transform.position = 2f * -Vector3.up;
        exitCol.size            = new Vector3(4, 1, 1);

        music = gameObject.GetComponent <AudioClip>();
        music = Resources.Load <AudioClip>("bensound-epic");
        AudioSource musicSource = gameObject.GetComponent <AudioSource>();

        musicSource       = gameObject.AddComponent <AudioSource>();
        musicSource.clip  = music;
        musicSource.pitch = .5f;
        musicSource.loop  = true;
        musicSource.Play(0);
    }
    // Use this for initialization
    void Start()
    {
        start = new GameObject();
        MenuFloatingDisplay startDisp = start.AddComponent <MenuFloatingDisplay>();

        startDisp.setDisplay("Start Game");
        BoxCollider startCol = start.gameObject.AddComponent <BoxCollider>();

        startCol.size = new Vector3(4, 1, 1);

        exit = new GameObject();
        MenuFloatingDisplay exitDisp = exit.AddComponent <MenuFloatingDisplay>();

        exitDisp.setDisplay("Exit Game");
        BoxCollider exitCol = exit.gameObject.AddComponent <BoxCollider>();

        exit.transform.position = 2f * -Vector3.up;
        exitCol.size            = new Vector3(4, 1, 1);
    }