コード例 #1
0
        static Config()
        {
            Menu = MenuExtensions.CreatMainMenu("kalistaMenu", "卡莉丝塔 - 冠军之矛");

            Orbwalker = Menu.AddOrbwalker("走砍设置", "走砍设置");
            Orbwalker.RegisterCustomMode("逃跑", "逃跑", 'S');
            Menu.AddSeparator();
            Menu.AddBool("调试", "调试");

            // All modes
            Modes.Initialize();

            // Misc
            Misc.Initialize();

            // Items
            Items.Initialize();

            // Drawing
            Drawing.Initialize();

            // Specials
            Specials.Initialize();

            AutoLevelUp.Initialize(Menu);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: q51251/LeagueSharp-13
        private static void LoadMenu()
        {
            Config = MenuExtensions.CreatMainMenu("AsMarkDash", "晴依扔雪球");

            var ListMenu = Config.AddMenu("砸雪球名单", "砸雪球名单");

            foreach (var enemy in HeroManager.Enemies)
            {
                ListMenu.AddBool("名单" + enemy.NetworkId, enemy.ChampionName.ToCN(IsCN) + "(" + enemy.Name.ToGBK() + ")", true).ValueChanged += Program_ValueChanged;
            }

            var PredictConfig = Config.AddMenu("预判设置", "预判设置");

            PredictConfig.AddStringList("预判模式", "预判模式", new[] { "基本库", "OKTW" }, 1);
            PredictConfig.AddStringList("命中率", "命中率", new[] { "非常高", "高", "一般" });

            Config.AddStringList("伤害类型" + Player.ChampionName, "选择自己的主要伤害", new[] { "未设置", "物理伤害", "魔法伤害", "真实伤害" }).ValueChanged += DamageType_ValueChanged;

            Config.AddBool("抢人头", "抢人头", true);

            Config.AddBool("连招", "连招时使用", true);
            Config.AddBool("消耗", "消耗时使用", false);
            Config.AddKeyBind("半手动", "半手动施放", 'G', KeyBindType.Press);
            Config.AddKeyBind("一直用", "一直使用", 'O', KeyBindType.Toggle);

            Config.AddCircle("显示范围", "显示范围", true, Color.GreenYellow);
            Config.AddBool("小地图显示", "小地图显示范围");
            Config.AddCircle("标记提醒", "标记提醒", true, Color.OrangeRed);

            Config.AddBool("调试", "调试");


            if (Config.GetStringIndex("伤害类型" + Player.ChampionName) == 0)
            {
                Game.PrintChat("[雪球] 必须先设置伤害类型,才能正确获取目标".ToHtml(Color.Orange));
            }
        }
コード例 #3
0
ファイル: AurelionSol.cs プロジェクト: wade1990/PortAIO
        private static void LoadMenu()
        {
            CNLib.MultiLanguage.AddLanguage(new Dictionary <string, Dictionary <string, string> > {
                { "English", Languages.EnglishDictionary },
            });

            Chat.Print("Aurelion Sol".ToHtml(32) + "  迎接星辰之力吧,凡人 !".ToHtml("#D15FEE", FontStlye.Bold));

            Config = MenuExtensions.CreatMainMenu("Aurelion Sol As the Star Forger", "Aurelion Sol As the Dragon");

            Orbwalker = Config.AddOrbwalker("走砍设置", "Orbwalker");

            var QMenu = Config.AddMenu("Q设置", "Q Settings");

            QMenu.AddBool("连招Q", "Combo Q", true);
            QMenu.AddBool("消耗Q", "Harss Q", true);
            QMenu.AddBool("清线Q", "Lanclear Q", true);
            QMenu.AddBool("清野Q", "Jungle Q", true);
            QMenu.AddBool("打断Q", "Interrupt", true);
            QMenu.AddBool("防突Q", "Anti Gapcoloser", true);

            var WMenu = Config.AddMenu("W设置", "W Settings");

            WMenu.AddBool("自动W", "Auto W", true);

            var EMenu = Config.AddMenu("E设置", "E Settings");

            EMenu.AddBool("标识E", "Ping E end position", true);
            EMenu.AddBool("防突E", "Anti Gapcoloser", true);

            var RMenu = Config.AddMenu("R设置", "R Settings");

            RMenu.AddBool("抢人头R", "KS R", false);
            RMenu.AddBool("连招R", "Combo R", true);
            RMenu.AddBool("R打断", "Interrupt", true);
            RMenu.AddBool("R防突进", "Anti Gapclose", true);


            var MMenu = Config.AddMenu("其它设置", "Misc. Settings");

            MMenu.AddBool("禁止平A", "Combo without AA", true);
            MMenu.AddBool("调整走位", "Adjustment Orbwalker Piont for W", true);
            MMenu.AddSeparator();
            MMenu.AddLabel("Anti Gapcoloser List");
            foreach (var enemy in HeroManager.Enemies)
            {
                MMenu.AddBool("防突名单" + enemy.ChampionName, enemy.CnName(), true);
            }

            var DMenu = Config.AddMenu("显示设置", "Draw Settings");

            DMenu.AddCircle("Q范围", "Q Range", true, Color.AliceBlue);
            DMenu.AddCircle("W范围", "W Range", true, Color.AliceBlue);
            DMenu.AddCircle("E范围", "E Range", true, Color.AliceBlue);
            DMenu.AddCircle("E小地图", "E Range on Minimap", true, Color.AliceBlue);
            DMenu.AddCircle("R范围", "R Range", true, Color.AliceBlue);
            DMenu.AddCircle("蓝量显示", "Show W mana", true, Color.AliceBlue);

            AutoLevelUp.Initialize(Config, new[] { R, W, Q, E });
            CheckVersion.Initialize(Config, "https://raw.githubusercontent.com/VivianGit/LeagueSharp/master/Aurelion%20Sol%20As%20the%20Star%20Forger/Aurelion%20Sol%20As%20the%20Star%20Forger/Properties/AssemblyInfo.cs");
        }
コード例 #4
0
ファイル: AurelionSol.cs プロジェクト: q51251/LeagueSharp-13
        private static void LoadMenu()
        {
            CNLib.MultiLanguage.AddLanguage(new Dictionary <string, Dictionary <string, string> > {
                { "English", Languages.EnglishDictionary },
            });

            Game.PrintChat("Aurelion Sol".ToHtml(32) + "  迎接星辰之力吧,凡人 !".ToHtml("#D15FEE", FontStlye.Bold));

            Config = MenuExtensions.CreatMainMenu("Aurelion Sol As the Star Forger", "铸星龙王 - 索尔");

            Orbwalker = Config.AddOrbwalker("走砍设置", "走砍设置");

            var QMenu = Config.AddMenu("Q设置", "Q设置");

            QMenu.AddBool("连招Q", "连招使用Q", true);
            QMenu.AddBool("消耗Q", "消耗使用Q", true);
            QMenu.AddBool("清线Q", "清线使用Q", true);
            QMenu.AddBool("清野Q", "清野使用Q", true);
            QMenu.AddBool("打断Q", "打断技能", true);
            QMenu.AddBool("防突Q", "防突进", true);

            var WMenu = Config.AddMenu("W设置", "W设置");

            WMenu.AddBool("自动W", "自动W", true);

            var EMenu = Config.AddMenu("E设置", "E设置");

            //EMenu.AddKeyBind("E加Q","QE到目标地点",'G',KeyBindType.Press);
            EMenu.AddBool("标识E", "飞行时打标识给队友", true);
            EMenu.AddBool("防突E", "E可用时防突进", true);

            var RMenu = Config.AddMenu("R设置", "R设置");

            RMenu.AddBool("抢人头R", "抢人头使用R", false);
            RMenu.AddBool("连招R", "连招使用R", true);
            RMenu.AddBool("R打断", "打断技能", true);
            //RMenu.AddSeparator();
            RMenu.AddBool("R防突进", "防突进", true);


            var MMenu = Config.AddMenu("其它设置", "其它设置");

            MMenu.AddBool("禁止平A", "连招时不使用平A", true);
            MMenu.AddBool("调整走位", "调整走位配合被动", true);
            MMenu.AddSeparator();
            MMenu.AddLabel("防突进名单");
            foreach (var enemy in HeroManager.Enemies)
            {
                MMenu.AddBool("防突名单" + enemy.ChampionName, enemy.CnName(), true);
            }

            var DMenu = Config.AddMenu("显示设置", "显示设置");

            DMenu.AddCircle("Q范围", "显示Q范围", true, Color.AliceBlue);
            DMenu.AddCircle("W范围", "显示W范围", true, Color.AliceBlue);
            DMenu.AddCircle("E范围", "显示E范围", true, Color.AliceBlue);
            DMenu.AddCircle("E小地图", "小地图显示E范围", true, Color.AliceBlue);
            DMenu.AddCircle("R范围", "显示R范围", true, Color.AliceBlue);
            DMenu.AddCircle("蓝量显示", "显示蓝量可以用几秒W", true, Color.AliceBlue);

            AutoLevelUp.Initialize(Config, new [] { R, W, Q, E });
            CheckVersion.Initialize(Config, "https://raw.githubusercontent.com/VivianGit/LeagueSharp/master/Aurelion%20Sol%20As%20the%20Star%20Forger/Aurelion%20Sol%20As%20the%20Star%20Forger/Properties/AssemblyInfo.cs");
        }