/// <summary> /// Set this item selectable. /// </summary> private void SetItemSelectable() { // disable all menu cursors. GameObject[] cursors = GameObject.FindGameObjectsWithTag("menu_cursor"); foreach (GameObject localCursor in cursors) { localCursor.SetActive(false); } // active current selectable cursor. cursor.SetActive(true); cursorClass.inAnimation = false; // update description title and description content based on option chosen. UpdateDesc(); if (onLoaded) { cursorClass.ReproduceSelectableSound(); } onLoaded = true; }