private void HandlePlayer2Input() { if (cursor2 != null) { if (--p2_delay <= 0) { bool pressed = false; if (!conf2) { cursor2.DoUpdate(); if (cursor2.HasMoved()) { UpdateBackground(false); } charSprite2.GetComponent <SpriteRenderer>().sprite = chars[cursor2.getX()]; charName2.GetComponent <SpriteRenderer>().sprite = charNames[cursor2.getX()]; if (cursor2.launchOrPause()) { SpeakCharacterName(cursor2.getX(), 1); SignalSuccess(); conf2 = true; pressed = true; } } else if (cursor2.back()) { conf2 = false; pressed = true; SignalFailure(); } if (pressed) { p2_delay = 5; } } } else if (PD.gameType == PersistData.GT.Versus && PD.controller2 == null) { PD.controller2 = PD.detectInput_P2(); if (PD.controller2 != null) { char2StartText.SetActive(false); FullInitP2Select(); SignalSuccess(); } } }