MenuConfirmationSelectState mcss; //ステージクラスの制御変数 // Use this for initialization void Start() { mcss = MenuConfirmationSelectState.NOT_SELECT; fd_out = GameObject.Find("Panel").GetComponent <FadeImage>(); backgroundTransform = GameObject.Find("black_background_Confirmation").transform; stageselectTransform = GameObject.Find("Copy of text_window").transform; backgroundPosition = backgroundTransform.position; selectPosition = stageselectTransform.position; menuselectflg = false; rmenuselectflg = false; }
//次の画面処理に行く public void SetNextScene(MenuConfirmationSelectState setnum) { if (menuselectflg == true) { mcss = setnum; switch (mcss) { //ステージセレクト画面へ行く case MenuConfirmationSelectState.STAGESELECT_OK: fd_out.FadeStart(); break; //メニュー画面へ戻る case MenuConfirmationSelectState.BACK_NO: rmenuselectflg = true; ResetePosition(); break; } } }