MenuConfirmationSelectState mcss; //ステージクラスの制御変数
 // Use this for initialization
 void Start()
 {
     mcss   = MenuConfirmationSelectState.NOT_SELECT;
     fd_out = GameObject.Find("Panel").GetComponent <FadeImage>();
     backgroundTransform  = GameObject.Find("black_background_Confirmation").transform;
     stageselectTransform = GameObject.Find("Copy of text_window").transform;
     backgroundPosition   = backgroundTransform.position;
     selectPosition       = stageselectTransform.position;
     menuselectflg        = false;
     rmenuselectflg       = false;
 }
    //次の画面処理に行く
    public void SetNextScene(MenuConfirmationSelectState setnum)
    {
        if (menuselectflg == true)
        {
            mcss = setnum;
            switch (mcss)
            {
            //ステージセレクト画面へ行く
            case MenuConfirmationSelectState.STAGESELECT_OK:
                fd_out.FadeStart();
                break;

            //メニュー画面へ戻る
            case MenuConfirmationSelectState.BACK_NO:
                rmenuselectflg = true;
                ResetePosition();
                break;
            }
        }
    }