void Awake() { instanse = (MenuAI)gameObject.GetComponent("MenuAI"); //PlayerPrefs.DeleteAll(); if (PlayerPrefs.GetInt("levels") == 0) { PlayerPrefs.SetInt("levels", 1); PlayerPrefs.Save(); } }
void Awake() { instanse = (MenuAI)gameObject.GetComponent("MenuAI"); //PlayerPrefs.DeleteAll(); if (PlayerPrefs.GetInt("levels")==0) { PlayerPrefs.SetInt("levels",1); PlayerPrefs.Save(); } }
void Awake() { instance = this; }