private void Awake() { _health.OnDamage += OnDamage; _timer = new MemoTools.Timer(_duration, false); _blinking = GetComponent <BlinkingSprite>(); _blinking.enabled = false; }
private void Awake() { _nextShotTime = Time.time; _timer = new MemoTools.Timer(_interval, true); }
private void Awake() { _multiChannel = virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); _timer = _timer = new MemoTools.Timer(0, false); }
public void Shake(float intensity, float time) { _multiChannel.m_AmplitudeGain = intensity; _timer = new MemoTools.Timer(time, false); }
private void Awake() { _timer = new MemoTools.Timer(_level.duration, false); IsTimed = (_level.duration > 0); }