Example #1
0
 private void Awake()
 {
     _health.OnDamage += OnDamage;
     _timer            = new MemoTools.Timer(_duration, false);
     _blinking         = GetComponent <BlinkingSprite>();
     _blinking.enabled = false;
 }
Example #2
0
 private void Awake()
 {
     _nextShotTime = Time.time;
     _timer        = new MemoTools.Timer(_interval, true);
 }
 private void Awake()
 {
     _multiChannel = virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
     _timer        = _timer = new MemoTools.Timer(0, false);
 }
 public void Shake(float intensity, float time)
 {
     _multiChannel.m_AmplitudeGain = intensity;
     _timer = new MemoTools.Timer(time, false);
 }
    private void Awake()
    {
        _timer = new MemoTools.Timer(_level.duration, false);

        IsTimed = (_level.duration > 0);
    }