private void Start() { LoadResources resources = new LoadResources(); resources.Initialize(); //アクターの作成とメンバーの追加 ActorDataModel actorData = ActorDataModel.Instance; MemberDataModel memberData = MemberDataModel.Instance; memberData.Add(ActorLogic.Create("Mandrake", 3)); memberData.Add(ActorLogic.Create("Slime", 3)); memberData.Add(ActorLogic.Create("MechanicSoldier", 3)); memberData.Add(ActorLogic.Create("Kyubi", 3)); //エネミーの作成 EnemyDataModel enemyData = EnemyDataModel.Instance; enemyData.Initialize(); enemyData.Add(EnemyLogic.Create("Goblin", 3)); enemyData.Add(EnemyLogic.Create("GreenDragon", 3)); enemyData.Add(EnemyLogic.Create("Goblin", 4)); //アイテム InventoryDataModel.GetInstance().StartUp(); var manager = gameObject.GetComponent <BattleManager>(); manager.Initialize(); }
private void Start() { LoadResources resources = new LoadResources(); resources.Initialize(); //アクターの作成とメンバーの追加 ActorDataModel actorData = ActorDataModel.Instance; MemberDataModel memberData = MemberDataModel.Instance; memberData.Add(ActorLogic.Create("Mandrake", "植物", 1)); memberData.Add(ActorLogic.Create("Slime", "すらりん", 1)); memberData.Add(ActorLogic.Create("MechanicSoldier", "ろぼ兵士", 100)); //memberData.Add(ActorLogic.Create("Kyubi", 1)); //アイテム InventoryDataModel.GetInstance().StartUp(); //ダンジョン DungeonPresenter.GetInstance().Initialize("FirstForest"); }
//protected void Load() //{ // //var pippo = rm.Address.ToList(); // _members = _model.Member.Include(x => x.Address).ToList(); //} public bool Add(Member member) { if (member.IsValid()) { _model.Add(member); } else { return(false); } _dirty = true; return(true); }