Esempio n. 1
0
        private void Start()
        {
            LoadResources resources = new LoadResources();

            resources.Initialize();

            //アクターの作成とメンバーの追加
            ActorDataModel  actorData  = ActorDataModel.Instance;
            MemberDataModel memberData = MemberDataModel.Instance;

            memberData.Add(ActorLogic.Create("Mandrake", 3));
            memberData.Add(ActorLogic.Create("Slime", 3));
            memberData.Add(ActorLogic.Create("MechanicSoldier", 3));
            memberData.Add(ActorLogic.Create("Kyubi", 3));

            //エネミーの作成
            EnemyDataModel enemyData = EnemyDataModel.Instance;

            enemyData.Initialize();
            enemyData.Add(EnemyLogic.Create("Goblin", 3));
            enemyData.Add(EnemyLogic.Create("GreenDragon", 3));
            enemyData.Add(EnemyLogic.Create("Goblin", 4));

            //アイテム
            InventoryDataModel.GetInstance().StartUp();

            var manager = gameObject.GetComponent <BattleManager>();

            manager.Initialize();
        }
Esempio n. 2
0
        private void Start()
        {
            LoadResources resources = new LoadResources();

            resources.Initialize();

            //アクターの作成とメンバーの追加
            ActorDataModel  actorData  = ActorDataModel.Instance;
            MemberDataModel memberData = MemberDataModel.Instance;

            memberData.Add(ActorLogic.Create("Mandrake", "植物", 1));
            memberData.Add(ActorLogic.Create("Slime", "すらりん", 1));
            memberData.Add(ActorLogic.Create("MechanicSoldier", "ろぼ兵士", 100));
            //memberData.Add(ActorLogic.Create("Kyubi", 1));

            //アイテム
            InventoryDataModel.GetInstance().StartUp();

            //ダンジョン
            DungeonPresenter.GetInstance().Initialize("FirstForest");
        }
Esempio n. 3
0
        //protected void Load()
        //{

        //    //var pippo = rm.Address.ToList();

        //    _members = _model.Member.Include(x => x.Address).ToList();
        //}

        public bool Add(Member member)
        {
            if (member.IsValid())
            {
                _model.Add(member);
            }
            else
            {
                return(false);
            }
            _dirty = true;
            return(true);
        }