public override void FixedUpdate() { base.FixedUpdate(); Entity entity = target.GetComponent <Entity>(); if (mellee.attackCollider.list.Contains(entity)) { mellee.Attack(); } }
void EnemyAttack() { if (targetEntity) { if (mellee.attackCollider.list.Contains(targetEntity)) { mellee.Attack(); } else { if (shooter) { shooter.Attack(); } } } }