public void SetCaptureMethod(MegacoolCaptureMethod captureMethod, RenderTexture renderTexture) { if (captureMethod == MegacoolCaptureMethod.SCREEN) { mcl_set_capture_texture(IntPtr.Zero); } else { SignalRenderTexture(renderTexture); } }
public void SetCaptureMethod(MegacoolCaptureMethod captureMethod, RenderTexture renderTexture) { // Ignore, the editor only supports texture reads and the Megacool class prevents // setting anything else if the renderer isn't OpenGL ES3, which it never is in the Editor. }
public void SetCaptureMethod(MegacoolCaptureMethod captureMethod, RenderTexture renderTexture) { }