public void SetCaptureMethod(MegacoolCaptureMethod captureMethod, RenderTexture renderTexture)
 {
     if (captureMethod == MegacoolCaptureMethod.SCREEN)
     {
         mcl_set_capture_texture(IntPtr.Zero);
     }
     else
     {
         SignalRenderTexture(renderTexture);
     }
 }
 public void SetCaptureMethod(MegacoolCaptureMethod captureMethod, RenderTexture renderTexture)
 {
     // Ignore, the editor only supports texture reads and the Megacool class prevents
     // setting anything else if the renderer isn't OpenGL ES3, which it never is in the Editor.
 }
 public void SetCaptureMethod(MegacoolCaptureMethod captureMethod, RenderTexture renderTexture)
 {
 }