public void Log(LogLevel logLevel, object message, UnityEngine.Object context) { logger.Log(logLevel.GetLogType(), message, context); RecordLog(new LogStruct(logLevel, null, message)); }
public void Log(LogLevel logLevel, object message) { logger.Log(logLevel.GetLogType(), message); RecordLog(new LogStruct(logLevel, null, message)); }
public void Log(LogLevel logLevel, string tag, object message) { logger.Log(logLevel.GetLogType(), tag, message); RecordLog(new LogStruct(logLevel, tag, message)); }