public LogStruct(LogLevel logLevel, string tag, object message) { this.logLevel = logLevel; this.tag = tag; this.message = message; this.utcTime = DateTime.UtcNow; }
public void Log(LogLevel logLevel, object message) { logger.Log(logLevel.GetLogType(), message); RecordLog(new LogStruct(logLevel, null, message)); }
public void Log(LogLevel logLevel, object message, UnityEngine.Object context) { logger.Log(logLevel.GetLogType(), message, context); RecordLog(new LogStruct(logLevel, null, message)); }
public void Log(LogLevel logLevel, string tag, object message) { logger.Log(logLevel.GetLogType(), tag, message); RecordLog(new LogStruct(logLevel, tag, message)); }