public void SpellMiss_PVE_SameLevel() { float expected = 0.04f; var levelsBelowTarget = 0; var miss = Mechanics.GetSpellMiss(levelsBelowTarget); Assert.AreEqual(expected, miss, TOLERANCE); }
public void SpellMiss_PVE_BelowTargetBy3() { float expected = 0.17f; int levelsBelowTarget = 3; var miss = Mechanics.GetSpellMiss(-levelsBelowTarget); Assert.AreEqual(expected, miss, TOLERANCE); }
public void SpellMiss_PVE_AboveTargetBy1() { float expected = 0.03f; var levelsAboveTarget = 1; var miss = Mechanics.GetSpellMiss(levelsAboveTarget); Assert.AreEqual(expected, miss, TOLERANCE); }