void HealthLossRightHeavy() { if (!TheGameManager.instance.GameOver) { if (isActionPossibleMaster(player1.heavyDist)) { player2.health = Points.Minus(player2.health, Mechs.FinalDamage(player1, player2, player1.heavyMult, player1.heavyChance)); player1.stamina = Points.Minus(player1.stamina, (int)(player1.staminaPerMove * player1.staminaHeavyMult)); } else if (isActionPossibleNonMaster(player2.heavyDist)) { player1.health = Points.Minus(player1.health, Mechs.FinalDamage(player2, player1, player2.heavyMult, player2.heavyChance)); player2.stamina = Points.Minus(player2.stamina, (int)(player2.staminaPerMove * player2.staminaHeavyMult)); } } }