public override IArkableSpline CreateNewSpline() { GameObject game = new GameObject(); MeaninglessTestWrapper.TestBezierSpline2D2DSimple testBezierSpline = game.AddComponent <MeaninglessTestWrapper.TestBezierSpline2D2DSimple>(); return(testBezierSpline); }
protected override ISimpleTestSpline2D CreateNewSpline() { GameObject game = new GameObject(); MeaninglessTestWrapper.TestBezierSpline2D2DSimple testBezierSpline = game.AddComponent <MeaninglessTestWrapper.TestBezierSpline2D2DSimple>(); Assert.IsNotNull(testBezierSpline); TestHelpers.ClearSpline(testBezierSpline); m_disposables.Add(testBezierSpline); return(testBezierSpline); }