コード例 #1
0
        private void CombatRoutine()
        {
            // If enough time has passed since the last attack
            // Or the aggressor is dead
            if (WaitForTimer(5) || !Aggressor.IsAlive)
            {
                // Stop and forget
                ClearStatus();
                Stop();
                return;
            }

            // If already has a weapon
            if (Me.EquipmentSlots[0].Equipped != null && Me.EquipmentSlots[0].Equipped.TagList.HasTag(EntityTags.Weapon))
            {
                // Move towards the aggressor
                GoTo(Aggressor.Position);

                // If close enough
                if (Me.DistanceTo(Aggressor) < 1.5f)
                {
                    // Use the weapon
                    Me.ActivateEquipment();
                }

                return;
            }

            // If a weapon was found
            if (Focus != null)
            {
                // Give up if the weapon was picked up by something else
                if (Focus.IsChild)
                {
                    Focus = null;
                    return;
                }

                // Move towards the weapon
                GoTo(Focus.Position);

                // If in range, equip the weapon
                if (Focus.Interaction.RunInteraction(Me, Interactions.Equip))
                {
                    Focus = null;
                }

                return;
            }
            // If no weapon was found yet
            else
            {
                // Look for a nearby weapon
                Focus = Awareness.FindNearest(EntityTags.Weapon);
            }

            // If no weapon can be found, flee
            RunAwayFrom(Aggressor.Position);
        }