public void Orb(Player player1) { foreach (Player player in player1.Level.Players.Values) { // 128 = 32 + 32 + 32 var msg = McpeSpawnExperienceOrb.CreateObject(); msg.position = player1.KnownPosition.ToVector3() + new Vector3(1, 2, 1); msg.count = 10; player.Level.RelayBroadcast(msg); } }
public void Orb(Player player1) { foreach (Player player in player1.Level.Players.Values) { // 128 = 32 + 32 + 32 var msg = McpeSpawnExperienceOrb.CreateObject(); msg.x = (int)(player1.KnownPosition.X + 1); msg.y = (int)(player1.KnownPosition.Y + 2); msg.z = (int)(player1.KnownPosition.Z + 1); msg.count = 10; player.Level.RelayBroadcast(msg); } }