コード例 #1
0
        public virtual void SpawnToPlayers(Player[] players)
        {
            var addEntity = McpeAddEntity.CreateObject();

            addEntity.entityType      = (byte)EntityTypeId;
            addEntity.entityIdSelf    = EntityId;
            addEntity.runtimeEntityId = EntityId;
            addEntity.x          = KnownPosition.X;
            addEntity.y          = KnownPosition.Y;
            addEntity.z          = KnownPosition.Z;
            addEntity.yaw        = KnownPosition.Yaw;
            addEntity.pitch      = KnownPosition.Pitch;
            addEntity.metadata   = GetMetadata();
            addEntity.speedX     = (float)Velocity.X;
            addEntity.speedY     = (float)Velocity.Y;
            addEntity.speedZ     = (float)Velocity.Z;
            addEntity.attributes = GetEntityAttributes();

            Level.RelayBroadcast(players, addEntity);
        }
コード例 #2
0
ファイル: Entity.cs プロジェクト: mattibijnens/MiNET
		public virtual void SpawnToPlayer(Player player)
		{
			var addEntity = McpeAddEntity.CreateObject();
			addEntity.entityType = EntityTypeId;
			addEntity.entityId = EntityId;
			addEntity.x = KnownPosition.X;
			addEntity.y = KnownPosition.Y;
			addEntity.z = KnownPosition.Z;
			addEntity.yaw = KnownPosition.Yaw;
			addEntity.pitch = KnownPosition.Pitch;
			addEntity.metadata = GetMetadata();
			addEntity.speedX = (float) Velocity.X;
			addEntity.speedY = (float) Velocity.Y;
			addEntity.speedZ = (float) Velocity.Z;
			player.SendPackage(addEntity);

			//McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject();
			//mcpeSetEntityData.entityId = EntityId;
			//mcpeSetEntityData.metadata = GetMetadata();
			//mcpeSetEntityData.Encode();
			//player.SendPackage(mcpeSetEntityData);
		}
コード例 #3
0
ファイル: Projectile.cs プロジェクト: qtx0213/MiNET
        public override void SpawnEntity()
        {
            lock (_spawnSync)
            {
                if (IsSpawned)
                {
                    throw new Exception("Invalid state. Tried to spawn projectile more than one time.");
                }


                Level.AddEntity(this);

                IsSpawned = true;

                if (Shooter == null)
                {
                    var addEntity = McpeAddEntity.CreateObject();
                    addEntity.entityType = EntityTypeId;
                    addEntity.entityId   = EntityId;
                    addEntity.x          = KnownPosition.X;
                    addEntity.y          = KnownPosition.Y;
                    addEntity.z          = KnownPosition.Z;
                    addEntity.yaw        = KnownPosition.Yaw;
                    addEntity.pitch      = KnownPosition.Pitch;
                    addEntity.metadata   = GetMetadata();
                    addEntity.speedX     = (float)Velocity.X;
                    addEntity.speedY     = (float)Velocity.Y;
                    addEntity.speedZ     = (float)Velocity.Z;

                    Level.RelayBroadcast(addEntity);

                    McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject();
                    mcpeSetEntityData.entityId = EntityId;
                    mcpeSetEntityData.metadata = GetMetadata();
                    Level.RelayBroadcast(mcpeSetEntityData);
                }
                else
                {
                    {
                        var addEntity = McpeAddEntity.CreateObject();
                        addEntity.entityType = EntityTypeId;
                        addEntity.entityId   = EntityId;
                        addEntity.x          = KnownPosition.X;
                        addEntity.y          = KnownPosition.Y;
                        addEntity.z          = KnownPosition.Z;
                        addEntity.yaw        = KnownPosition.Yaw;
                        addEntity.pitch      = KnownPosition.Pitch;
                        addEntity.metadata   = GetMetadata();
                        addEntity.speedX     = (float)Velocity.X;
                        addEntity.speedY     = (float)Velocity.Y;
                        addEntity.speedZ     = (float)Velocity.Z;

                        Level.RelayBroadcast(Shooter, addEntity);

                        McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject();
                        mcpeSetEntityData.entityId = EntityId;
                        mcpeSetEntityData.metadata = GetMetadata();
                        Level.RelayBroadcast(Shooter, mcpeSetEntityData);
                    }
                    {
                        MetadataDictionary metadata = GetMetadata();
                        metadata[17] = new MetadataLong(0);

                        var addEntity = McpeAddEntity.CreateObject();
                        addEntity.entityType = EntityTypeId;
                        addEntity.entityId   = EntityId;
                        addEntity.x          = KnownPosition.X;
                        addEntity.y          = KnownPosition.Y;
                        addEntity.z          = KnownPosition.Z;
                        addEntity.yaw        = KnownPosition.Yaw;
                        addEntity.pitch      = KnownPosition.Pitch;
                        addEntity.metadata   = metadata;
                        addEntity.speedX     = (float)Velocity.X;
                        addEntity.speedY     = (float)Velocity.Y;
                        addEntity.speedZ     = (float)Velocity.Z;

                        Shooter.SendPackage(addEntity);

                        McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject();
                        mcpeSetEntityData.entityId = EntityId;
                        mcpeSetEntityData.metadata = metadata;
                        Shooter.SendPackage(mcpeSetEntityData);
                    }
                }
            }
        }
コード例 #4
0
        public override void SpawnEntity()
        {
            Level.AddEntity(this);

            if (Shooter == null)
            {
                var addEntity = McpeAddEntity.CreateObject();
                addEntity.entityType = EntityTypeId;
                addEntity.entityId   = EntityId;
                addEntity.x          = KnownPosition.X;
                addEntity.y          = KnownPosition.Y;
                addEntity.z          = KnownPosition.Z;
                addEntity.yaw        = KnownPosition.Yaw;
                addEntity.pitch      = KnownPosition.Pitch;
                //addEntity.metadata = GetMetadata();
                addEntity.speedX = (float)Velocity.X;
                addEntity.speedY = (float)Velocity.Y;
                addEntity.speedZ = (float)Velocity.Z;

                Level.RelayBroadcast(addEntity);

                IsSpawned = true;

                McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject();
                mcpeSetEntityData.entityId = EntityId;
                mcpeSetEntityData.metadata = GetMetadata();
                Level.RelayBroadcast(mcpeSetEntityData);
            }
            else
            {
                {
                    var addEntity = McpeAddEntity.CreateObject();
                    addEntity.entityType = EntityTypeId;
                    addEntity.entityId   = EntityId;
                    addEntity.x          = KnownPosition.X;
                    addEntity.y          = KnownPosition.Y;
                    addEntity.z          = KnownPosition.Z;
                    addEntity.yaw        = KnownPosition.Yaw;
                    addEntity.pitch      = KnownPosition.Pitch;
                    //addEntity.metadata = GetMetadata();
                    addEntity.speedX = (float)Velocity.X;
                    addEntity.speedY = (float)Velocity.Y;
                    addEntity.speedZ = (float)Velocity.Z;

                    Level.RelayBroadcast(Shooter, addEntity);

                    McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject();
                    mcpeSetEntityData.entityId = EntityId;
                    mcpeSetEntityData.metadata = GetMetadata();
                    Level.RelayBroadcast(Shooter, mcpeSetEntityData);
                }
                {
                    MetadataDictionary metadata = GetMetadata();
                    metadata[17] = new MetadataLong(0);

                    var addEntity = McpeAddEntity.CreateObject();
                    addEntity.entityType = EntityTypeId;
                    addEntity.entityId   = EntityId;
                    addEntity.x          = KnownPosition.X;
                    addEntity.y          = KnownPosition.Y;
                    addEntity.z          = KnownPosition.Z;
                    addEntity.yaw        = KnownPosition.Yaw;
                    addEntity.pitch      = KnownPosition.Pitch;
                    //addEntity.metadata = metadata;
                    addEntity.speedX = (float)Velocity.X;
                    addEntity.speedY = (float)Velocity.Y;
                    addEntity.speedZ = (float)Velocity.Z;

                    Shooter.SendPackage(addEntity);

                    McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject();
                    mcpeSetEntityData.entityId = EntityId;
                    mcpeSetEntityData.metadata = metadata;
                    Shooter.SendPackage(mcpeSetEntityData);
                }
            }
        }