public virtual void SpawnToPlayers(Player[] players) { var addEntity = McpeAddEntity.CreateObject(); addEntity.entityType = (byte)EntityTypeId; addEntity.entityIdSelf = EntityId; addEntity.runtimeEntityId = EntityId; addEntity.x = KnownPosition.X; addEntity.y = KnownPosition.Y; addEntity.z = KnownPosition.Z; addEntity.yaw = KnownPosition.Yaw; addEntity.pitch = KnownPosition.Pitch; addEntity.metadata = GetMetadata(); addEntity.speedX = (float)Velocity.X; addEntity.speedY = (float)Velocity.Y; addEntity.speedZ = (float)Velocity.Z; addEntity.attributes = GetEntityAttributes(); Level.RelayBroadcast(players, addEntity); }
public virtual void SpawnToPlayer(Player player) { var addEntity = McpeAddEntity.CreateObject(); addEntity.entityType = EntityTypeId; addEntity.entityId = EntityId; addEntity.x = KnownPosition.X; addEntity.y = KnownPosition.Y; addEntity.z = KnownPosition.Z; addEntity.yaw = KnownPosition.Yaw; addEntity.pitch = KnownPosition.Pitch; addEntity.metadata = GetMetadata(); addEntity.speedX = (float) Velocity.X; addEntity.speedY = (float) Velocity.Y; addEntity.speedZ = (float) Velocity.Z; player.SendPackage(addEntity); //McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject(); //mcpeSetEntityData.entityId = EntityId; //mcpeSetEntityData.metadata = GetMetadata(); //mcpeSetEntityData.Encode(); //player.SendPackage(mcpeSetEntityData); }
public override void SpawnEntity() { lock (_spawnSync) { if (IsSpawned) { throw new Exception("Invalid state. Tried to spawn projectile more than one time."); } Level.AddEntity(this); IsSpawned = true; if (Shooter == null) { var addEntity = McpeAddEntity.CreateObject(); addEntity.entityType = EntityTypeId; addEntity.entityId = EntityId; addEntity.x = KnownPosition.X; addEntity.y = KnownPosition.Y; addEntity.z = KnownPosition.Z; addEntity.yaw = KnownPosition.Yaw; addEntity.pitch = KnownPosition.Pitch; addEntity.metadata = GetMetadata(); addEntity.speedX = (float)Velocity.X; addEntity.speedY = (float)Velocity.Y; addEntity.speedZ = (float)Velocity.Z; Level.RelayBroadcast(addEntity); McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject(); mcpeSetEntityData.entityId = EntityId; mcpeSetEntityData.metadata = GetMetadata(); Level.RelayBroadcast(mcpeSetEntityData); } else { { var addEntity = McpeAddEntity.CreateObject(); addEntity.entityType = EntityTypeId; addEntity.entityId = EntityId; addEntity.x = KnownPosition.X; addEntity.y = KnownPosition.Y; addEntity.z = KnownPosition.Z; addEntity.yaw = KnownPosition.Yaw; addEntity.pitch = KnownPosition.Pitch; addEntity.metadata = GetMetadata(); addEntity.speedX = (float)Velocity.X; addEntity.speedY = (float)Velocity.Y; addEntity.speedZ = (float)Velocity.Z; Level.RelayBroadcast(Shooter, addEntity); McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject(); mcpeSetEntityData.entityId = EntityId; mcpeSetEntityData.metadata = GetMetadata(); Level.RelayBroadcast(Shooter, mcpeSetEntityData); } { MetadataDictionary metadata = GetMetadata(); metadata[17] = new MetadataLong(0); var addEntity = McpeAddEntity.CreateObject(); addEntity.entityType = EntityTypeId; addEntity.entityId = EntityId; addEntity.x = KnownPosition.X; addEntity.y = KnownPosition.Y; addEntity.z = KnownPosition.Z; addEntity.yaw = KnownPosition.Yaw; addEntity.pitch = KnownPosition.Pitch; addEntity.metadata = metadata; addEntity.speedX = (float)Velocity.X; addEntity.speedY = (float)Velocity.Y; addEntity.speedZ = (float)Velocity.Z; Shooter.SendPackage(addEntity); McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject(); mcpeSetEntityData.entityId = EntityId; mcpeSetEntityData.metadata = metadata; Shooter.SendPackage(mcpeSetEntityData); } } } }
public override void SpawnEntity() { Level.AddEntity(this); if (Shooter == null) { var addEntity = McpeAddEntity.CreateObject(); addEntity.entityType = EntityTypeId; addEntity.entityId = EntityId; addEntity.x = KnownPosition.X; addEntity.y = KnownPosition.Y; addEntity.z = KnownPosition.Z; addEntity.yaw = KnownPosition.Yaw; addEntity.pitch = KnownPosition.Pitch; //addEntity.metadata = GetMetadata(); addEntity.speedX = (float)Velocity.X; addEntity.speedY = (float)Velocity.Y; addEntity.speedZ = (float)Velocity.Z; Level.RelayBroadcast(addEntity); IsSpawned = true; McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject(); mcpeSetEntityData.entityId = EntityId; mcpeSetEntityData.metadata = GetMetadata(); Level.RelayBroadcast(mcpeSetEntityData); } else { { var addEntity = McpeAddEntity.CreateObject(); addEntity.entityType = EntityTypeId; addEntity.entityId = EntityId; addEntity.x = KnownPosition.X; addEntity.y = KnownPosition.Y; addEntity.z = KnownPosition.Z; addEntity.yaw = KnownPosition.Yaw; addEntity.pitch = KnownPosition.Pitch; //addEntity.metadata = GetMetadata(); addEntity.speedX = (float)Velocity.X; addEntity.speedY = (float)Velocity.Y; addEntity.speedZ = (float)Velocity.Z; Level.RelayBroadcast(Shooter, addEntity); McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject(); mcpeSetEntityData.entityId = EntityId; mcpeSetEntityData.metadata = GetMetadata(); Level.RelayBroadcast(Shooter, mcpeSetEntityData); } { MetadataDictionary metadata = GetMetadata(); metadata[17] = new MetadataLong(0); var addEntity = McpeAddEntity.CreateObject(); addEntity.entityType = EntityTypeId; addEntity.entityId = EntityId; addEntity.x = KnownPosition.X; addEntity.y = KnownPosition.Y; addEntity.z = KnownPosition.Z; addEntity.yaw = KnownPosition.Yaw; addEntity.pitch = KnownPosition.Pitch; //addEntity.metadata = metadata; addEntity.speedX = (float)Velocity.X; addEntity.speedY = (float)Velocity.Y; addEntity.speedZ = (float)Velocity.Z; Shooter.SendPackage(addEntity); McpeSetEntityData mcpeSetEntityData = McpeSetEntityData.CreateObject(); mcpeSetEntityData.entityId = EntityId; mcpeSetEntityData.metadata = metadata; Shooter.SendPackage(mcpeSetEntityData); } } }