/// <summary> /// Copy the contents of one <see cref="Stream"/> to another. /// </summary> /// <param name="source">The stream to source data from.</param> /// <param name="destination">The stream to write data to.</param> /// <param name="buffer">The buffer to use during copying.</param> /// <param name="progressHandler">The <see cref="ProgressHandler">progress handler delegate</see> to use.</param> /// <param name="updateInterval">The minimum <see cref="TimeSpan"/> between progress updates.</param> /// <param name="sender">The source for this event.</param> /// <param name="name">The name to use with the event.</param> /// <param name="fixedTarget">A predetermined fixed target value to use with progress updates. /// If the value is negative the target is calculated by looking at the stream.</param> /// <remarks>This form is specialised for use within #Zip to support events during archive operations.</remarks> static public void Copy(Stream source, Stream destination, byte[] buffer, ProgressHandler progressHandler, TimeSpan updateInterval, object sender, string name, long fixedTarget) { if (source == null) { throw new ArgumentNullException("source"); } if (destination == null) { throw new ArgumentNullException("destination"); } if (buffer == null) { throw new ArgumentNullException("buffer"); } // Ensure a reasonable size of buffer is used without being prohibitive. if (buffer.Length < 128) { throw new ArgumentException("Buffer is too small", "buffer"); } if (progressHandler == null) { throw new ArgumentNullException("progressHandler"); } var copying = true; var marker = DateTime.Now; long processed = 0; long target = 0; if (fixedTarget >= 0) { target = fixedTarget; } else if (source.CanSeek) { target = source.Length - source.Position; } // Always fire 0% progress.. var args = new ProgressEventArgs(name, processed, target); progressHandler(sender, args); var progressFired = true; while (copying) { var bytesRead = source.Read(buffer, 0, buffer.Length); if (bytesRead > 0) { processed += bytesRead; progressFired = false; destination.Write(buffer, 0, bytesRead); } else { destination.Flush(); copying = false; } if (DateTime.Now - marker > updateInterval) { progressFired = true; marker = DateTime.Now; args = new ProgressEventArgs(name, processed, target); progressHandler(sender, args); copying = args.ContinueRunning; } } if (!progressFired) { args = new ProgressEventArgs(name, processed, target); progressHandler(sender, args); } }