void DrawAATest() { PathStorage <T> PolgonToDraw = new PathStorage <T>(); T Angle = M.Zero <T>(); bool DrawTrinagle = true; if (DrawTrinagle) { PolgonToDraw.MoveTo(Angle.Cos(), Angle.Sin()); Angle.AddEquals(120.0 / 180.0 * Math.PI); PolgonToDraw.LineTo(Angle.Cos(), Angle.Sin()); Angle.AddEquals(120.0 / 180.0 * Math.PI); PolgonToDraw.LineTo(Angle.Cos(), Angle.Sin()); Angle.AddEquals(120.0 / 180.0 * Math.PI); //Triangle.line_to(Math.Cos(Angle), Math.Sin(Angle)); PolgonToDraw.ClosePolygon(); } else { PolgonToDraw.MoveTo(M.Zero <T>(), M.Zero <T>()); PolgonToDraw.LineTo(M.One <T>(), M.Zero <T>()); PolgonToDraw.LineTo(M.One <T>(), M.One <T>()); PolgonToDraw.LineTo(M.Zero <T>(), M.One <T>()); PolgonToDraw.ClosePolygon(); } IAffineTransformMatrix <T> tran = MatrixFactory <T> .NewScaling(VectorDimension.Two, M.New <T>(80)); tran.RotateAlong(MatrixFactory <T> .CreateVector2D(M.Zero <T>(), M.Zero <T>()), Math.PI / 8); tran.Translate(MatrixFactory <T> .CreateVector2D(M.New <T>(500), M.New <T>(100))); ConvTransform <T> TransformedPolygon = new ConvTransform <T>(PolgonToDraw, tran); ((RendererOpenGL <T>)GetRenderer()).m_ForceTexturedEdgeAntiAliasing = true; GetRenderer().Render(TransformedPolygon, new RGBA_Bytes(0, 0, 0)); Ellipse <T> testEllipse = new Ellipse <T>(M.New <T>(300), M.New <T>(250), M.New <T>(60), M.New <T>(60)); GetRenderer().Render(testEllipse, new RGBA_Bytes(205, 23, 12, 120)); ((RendererOpenGL <T>)GetRenderer()).m_ForceTexturedEdgeAntiAliasing = false; //conv_stroke OutLine = new conv_stroke(TransformedPolygon); //OutLine.width(2); //conv_transform TransformedOutLine = new conv_transform(OutLine, Affine.NewTranslation(100, 0)); //GetRenderer().Render(TransformedOutLine, new RGBA_Bytes(0, 0, 0)); //conv_transform TransformedOutLine2 = new conv_transform(OutLine, Affine.NewScaling(6) * Affine.NewTranslation(200, 0)); //conv_stroke OutLineOutLine = new conv_stroke(TransformedOutLine2); //GetRenderer().Render(OutLineOutLine, new RGBA_Bytes(0, 0, 0)); }