public void ApplyGravity(bool isGrounded = false) { if (!isGrounded) { this.currentVerticalSpeed = MathfExtensions.ApplyGravity(this.VerticalSpeed, this.GravitySettings.GravityStrength, this.GravitySettings.MaxFallSpeed); } else { this.currentVerticalSpeed = -this.GravitySettings.GroundedGravityForce; } }