public void ApplyGravity(bool isGrounded = false)
 {
     if (!isGrounded)
     {
         this.currentVerticalSpeed =
             MathfExtensions.ApplyGravity(this.VerticalSpeed, this.GravitySettings.GravityStrength, this.GravitySettings.MaxFallSpeed);
     }
     else
     {
         this.currentVerticalSpeed = -this.GravitySettings.GroundedGravityForce;
     }
 }