public EditorSceneElement_EditGadgetInstance_Paintable(EditGadgetInstance g) : base(g) { brush_now_mesh = new NowMesh( MeshExtensions.CreateCircleOutline(0.03f, 32), MaterialExtensions.CreateUnlitColorMaterial(Color.black) ); surface_now_mesh = new NowMesh( MeshExtensions.CreateCenterQuad(), MaterialExtensions.CreateUnlitTransparentTextureMaterial(null) ); last_texture_point = new Vector2(); line_tool = new SurfaceTool_Line_Basic_Straight <Color>(0.1f); }