コード例 #1
0
        /// <summary>
        /// Main working method - runs in loop on Start
        /// </summary>
        public override void Job()
        {
            Initialize();

            //Detach from streamer
            _publisher.Detach(this);

            //get current ball coordinates
            BallCoordinates coordinates = SampleCoordinates();

            //show current ball coordinates on screen and GUI
            System.Drawing.PointF p = TransformAgent.Data.InvertTransform(new System.Drawing.PointF(_x, _y));
            Marks.DrawBall(new Point(p.X, p.Y), _ballRadius);

            Statistics.TryUpdateBasicImageProcessingInfo(String.Format("Generated coordinates: {0}x{1}", _x, _y));

            //set current coordinates to update
            ImagingData.BallCoords = coordinates;

            //set current coordinates and publish new ball coordinates
            BallLocationUpdater.UpdateAndNotify();

            //attach back to streamer
            _publisher.Attach(this);
        }
コード例 #2
0
ファイル: BallTracker.cs プロジェクト: ohadsas/Foosbot-final
        /// <summary>
        /// Update Last Know Location and Calculate new ball coordinates
        /// </summary>
        /// <param name="xLocation">Calculated X location [Foosbot world coordinates]</param>
        /// <param name="yLocation">Calculated Y location [Foosbot world coordinates]</param>
        /// <param name="timeStamp">Current image time stamp</param>
        /// <param name="detectionColor">Color to draw ball on screen</param>
        private void UpdateCoordinates(double xLocation, double yLocation, DateTime timeStamp, SolidColorBrush detectionColor)
        {
            ImagingData.LastKnownBallLocation = new BallLocation(xLocation, yLocation, timeStamp);

            int x = ImagingData.LastKnownBallLocation.X + OffsetX;
            int y = ImagingData.LastKnownBallLocation.Y + OffsetY;

            Marks.DrawBall(new System.Windows.Point(x, y), Convert.ToInt32(20), detectionColor);

            System.Drawing.PointF coordinates = TransformAgent.Data.Transform(new System.Drawing.PointF(x, y));

            ImagingData.BallCoords = new BallCoordinates(Convert.ToInt32(coordinates.X), Convert.ToInt32(coordinates.Y), timeStamp);

            Statistics.TryUpdateBallCoordinates(
                String.Format("[IP Unit] Ball coordinates: {0}x{1}", ImagingData.BallCoords.X, ImagingData.BallCoords.Y));
        }
コード例 #3
0
        /// <summary>
        /// Main Method of Vector Calculation Unit
        /// </summary>
        public override void Job()
        {
            try
            {
                _publisher.Detach(this);

                if (_stabilizer == null)
                {
                    int ballRadius = (_imagingData.BallRadius < 0) ? 5 : _imagingData.BallRadius;
                    _stabilizer = new CoordinatesStabilizer(ballRadius);
                }

                //Get data and remove noise
                BallCoordinates newCoordinates  = _publisher.Data;
                BallCoordinates ballCoordinates = _stabilizer.Stabilize(newCoordinates, _storedBallCoordinates);

                //Draw coordinates from stabilizer
                if (ballCoordinates.IsDefined)
                {
                    double x, y;
                    TransformAgent.Data.InvertTransform(ballCoordinates.X, ballCoordinates.Y, out x, out y);
                }
                else
                {
                    //Delete old locations
                    Marks.DrawBall(new System.Windows.Point(0, 0), 0);
                }


                ballCoordinates.Vector = VectorCalculationAlgorithm(ballCoordinates);

                if (ballCoordinates.IsDefined && ballCoordinates.Vector.IsDefined)
                {
                    try
                    {
                        (_coordinatesUpdater as BallCoordinatesUpdater).LastBallCoordinates = ballCoordinates;
                        LastBallLocationPublisher.UpdateAndNotify();

                        Marks.DrawBallVector(new Point(ballCoordinates.X, ballCoordinates.Y),
                                             new Point(Convert.ToInt32(ballCoordinates.Vector.X), Convert.ToInt32(ballCoordinates.Vector.Y)));
                    }
                    catch (Exception e)
                    {
                        Log.Print(String.Format("{0} [{1}]", e.Message, ballCoordinates.ToString()), eCategory.Error, LogTag.VECTOR);
                    }
                }
                else
                {
                    Marks.DrawBallVector(new Point(0, 0), new Point(0, 0), false);
                }
            }
            catch (ThreadInterruptedException)
            {
                /* new data received */
            }
            catch (Exception e)
            {
                Log.Print(String.Format("Error in vector calculation. Reason: {0}", e.Message), eCategory.Error, LogTag.VECTOR);
            }
            finally
            {
                _publisher.Attach(this);
            }
        }