void Update() { if (isActive && isLift) { if (enemy) { if (Input.GetButtonDown("Throw")) { marker.ResetMaterial(); enemy.transform.parent = null; enemy.Throw(throwPos); enemy = null; StartCoroutine(WaitForThrow()); } } } }
void Update() { if (isActive && isLift) { if (enemy) { if (Input.GetButtonDown("Throw")) { marker.ResetMaterial(); enemy.transform.parent = null; enemy.Throw(throwPos); enemy = null; StartCoroutine(WaitForThrow()); } } } }