private void Restore(EventParam jsonStringParam) { // instanciate a new Marker game object and a new Marker class instance markerInstance = JsonUtility.FromJson <Marker>(jsonStringParam.getStringParam()); cloneMarker = Instantiate(refMarker, cloneParent); cloneMarker.SetActive(true); markerInstance.AddElement(cloneMarker); instancesList.Add(markerInstance); // set markerInstance.RestoreInstance(); }
public void PlaceMarkerClickRecieved(EventParam pointParam) { if (newMarkerAllowed == true) { if (clickCount == 0) { markerInstance = new Marker(); //saveInstance.AddInstanceToSave(markerInstance); } cloneMarker = Instantiate(refMarker, cloneParent); cloneMarker.SetActive(true); cloneMarker.transform.position = pointParam.getPointParam(); markerInstance.AddElement(cloneMarker); instancesList.Add(markerInstance); clickCount += 1; // block new marker creation when setting current parameters newMarkerAllowed = false; EventManager.TriggerEvent("ShowHideMarkerEditorInterface", null); } }